From efeb84b086052aeefd9d190a4a0676b8a81b651c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 18 May 2014 17:26:57 +0300 Subject: Move inputtype into separate file. --- src/input/inputmanager.cpp | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'src/input/inputmanager.cpp') diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp index d3f38c7c1..0c99c0908 100644 --- a/src/input/inputmanager.cpp +++ b/src/input/inputmanager.cpp @@ -83,7 +83,7 @@ void InputManager::init() for (unsigned int f = 0; f < KeyFunctionSize; f ++) { KeyItem &ki = kf.values[f]; - ki.type = INPUT_UNKNOWN; + ki.type = InputType::UNKNOWN; ki.value = -1; } } @@ -129,17 +129,17 @@ void InputManager::retrieve() std::string keyStr2 = *it; if (keyStrSize < 2) continue; - int type = INPUT_KEYBOARD; + int type = InputType::KEYBOARD; if ((keyStr2[0] < '0' || keyStr2[0] > '9') && keyStr2[0] != '-') { switch (keyStr2[0]) { case 'm': - type = INPUT_MOUSE; + type = InputType::MOUSE; break; case 'j': - type = INPUT_JOYSTICK; + type = InputType::JOYSTICK; break; default: break; @@ -174,15 +174,15 @@ void InputManager::store() const for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) { const KeyItem &key = kf.values[i2]; - if (key.type != INPUT_UNKNOWN) + if (key.type != InputType::UNKNOWN) { std::string tmp("k"); switch (key.type) { - case INPUT_MOUSE: + case InputType::MOUSE: tmp = "m"; break; - case INPUT_JOYSTICK: + case InputType::JOYSTICK: tmp = "j"; break; default: @@ -216,7 +216,7 @@ void InputManager::resetKey(const int i) for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) { KeyItem &ki2 = key.values[i2]; - ki2.type = INPUT_UNKNOWN; + ki2.type = InputType::UNKNOWN; ki2.value = -1; } const KeyData &kd = keyData[i]; @@ -225,11 +225,11 @@ void InputManager::resetKey(const int i) KeyItem &val1 = key.values[1]; val1.type = kd.defaultType2; #ifdef USE_SDL2 - if (kd.defaultType1 == INPUT_KEYBOARD) + if (kd.defaultType1 == InputType::KEYBOARD) val0.value = SDL_GetScancodeFromKey(kd.defaultValue1); else val0.value = kd.defaultValue1; - if (kd.defaultType2 == INPUT_KEYBOARD) + if (kd.defaultType2 == InputType::KEYBOARD) val1.value = SDL_GetScancodeFromKey(kd.defaultValue2); else val1.value = kd.defaultValue2; @@ -284,7 +284,7 @@ bool InputManager::hasConflicts(int &restrict key1, int &restrict key2) const const KeyItem &valj2 = mKey[j].values[j2]; // Allow for item shortcut and emote keys to overlap // as well as emote and ignore keys, but no other keys - if (valj2.type != INPUT_UNKNOWN + if (valj2.type != InputType::UNKNOWN && vali2.value == valj2.value && vali2.type == valj2.type) { @@ -342,7 +342,7 @@ std::string InputManager::getKeyStringLong(const int index) const { const KeyItem &key = ki.values[i]; std::string str; - if (key.type == INPUT_KEYBOARD) + if (key.type == InputType::KEYBOARD) { if (key.value >= 0) { @@ -354,7 +354,7 @@ std::string InputManager::getKeyStringLong(const int index) const str = strprintf(_("key_%d"), -key.value); } } - else if (key.type == INPUT_JOYSTICK) + else if (key.type == InputType::JOYSTICK) { // TRANSLATORS: long joystick button name. must be short. str = strprintf(_("JButton%d"), key.value + 1); @@ -385,7 +385,7 @@ std::string InputManager::getKeyValueString(const int index) const { const KeyItem &key = ki.values[i]; std::string str; - if (key.type == INPUT_KEYBOARD) + if (key.type == InputType::KEYBOARD) { if (key.value >= 0) { @@ -398,7 +398,7 @@ std::string InputManager::getKeyValueString(const int index) const str = strprintf(_("key_%d"), -key.value); } } - else if (key.type == INPUT_JOYSTICK) + else if (key.type == InputType::JOYSTICK) { // TRANSLATORS: short joystick button name. muse be very short str = strprintf(_("JB%d"), key.value + 1); @@ -441,7 +441,7 @@ void InputManager::addActionKey(const int action, const int type, for (size_t i = 0; i < KeyFunctionSize; i ++) { const KeyItem &val2 = key.values[i]; - if (val2.type == INPUT_UNKNOWN || (val2.type == type + if (val2.type == InputType::UNKNOWN || (val2.type == type && val2.value == val)) { idx = static_cast(i); @@ -466,9 +466,9 @@ void InputManager::addActionKey(const int action, const int type, void InputManager::setNewKey(const SDL_Event &event, const int type) { int val = -1; - if (type == INPUT_KEYBOARD) + if (type == InputType::KEYBOARD) val = KeyboardConfig::getKeyValueFromEvent(event); - else if (type == INPUT_JOYSTICK && joystick) + else if (type == InputType::JOYSTICK && joystick) val = joystick->getButtonFromEvent(event); if (val != -1) @@ -484,7 +484,7 @@ void InputManager::unassignKey() for (size_t i = 0; i < KeyFunctionSize; i ++) { KeyItem &val = key.values[i]; - val.type = INPUT_UNKNOWN; + val.type = InputType::UNKNOWN; val.value = -1; } update(); @@ -511,7 +511,7 @@ bool InputManager::handleEvent(const SDL_Event &event) { keyboard.refreshActiveKeys(); updateConditionMask(); - if (handleAssignKey(event, INPUT_KEYBOARD)) + if (handleAssignKey(event, InputType::KEYBOARD)) return true; keyboard.handleActicateKey(event); @@ -538,7 +538,7 @@ bool InputManager::handleEvent(const SDL_Event &event) { updateConditionMask(); // joystick.handleActicateButton(event); - if (handleAssignKey(event, INPUT_JOYSTICK)) + if (handleAssignKey(event, InputType::JOYSTICK)) return true; break; } -- cgit v1.2.3-60-g2f50