From 3f43bdd12b50a2ff3afb687fd3d2101865e946f2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 5 Mar 2016 03:23:24 +0300 Subject: Use in most places int being positions and not float. --- src/gui/viewport.cpp | 26 ++++++++++---------------- src/gui/windows/minimap.cpp | 25 ++++++++++--------------- 2 files changed, 20 insertions(+), 31 deletions(-) (limited to 'src/gui') diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 23afa9bfd..7dddb4414 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -141,9 +141,8 @@ void Viewport::draw(Graphics *const graphics) // Calculate viewpoint - const Vector &playerPos = localPlayer->getPixelPositionF(); - const int player_x = CAST_S32(playerPos.x) - mMidTileX; - const int player_y = CAST_S32(playerPos.y) - mMidTileY; + const int player_x = localPlayer->mPixelX - mMidTileX; + const int player_y = localPlayer->mPixelY - mMidTileY; if (mScrollLaziness < 1) mScrollLaziness = 1; // Avoids division by zero @@ -314,12 +313,11 @@ void Viewport::drawDebugPath(Graphics *const graphics) if (mouseDestination.x != lastMouseDestination.x || mouseDestination.y != lastMouseDestination.y) { - const Vector &playerPos = localPlayer->getPixelPositionF(); - debugPath = mMap->findPath( - CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, - CAST_S32(playerPos.y - mapTileSize) / mapTileSize, - mousePosX / mapTileSize, mousePosY / mapTileSize, + CAST_S32(localPlayer->mPixelX - mapTileSize / 2) / mapTileSize, + CAST_S32(localPlayer->mPixelY - mapTileSize) / mapTileSize, + mousePosX / mapTileSize, + mousePosY / mapTileSize, localPlayer->getBlockWalkMask(), 500); lastMouseDestination = mouseDestination; @@ -983,11 +981,9 @@ void Viewport::moveCameraToActor(const BeingId actorId, const Actor *const actor = actorManager->findBeing(actorId); if (!actor) return; - const Vector &actorPos = actor->getPixelPositionF(); - const Vector &playerPos = localPlayer->getPixelPositionF(); settings.cameraMode = 1; - mCameraRelativeX = CAST_S32(actorPos.x - playerPos.x) + x; - mCameraRelativeY = CAST_S32(actorPos.y - playerPos.y) + y; + mCameraRelativeX = actor->mPixelX - localPlayer->mPixelX + x; + mCameraRelativeY = actor->mPixelY - localPlayer->mPixelY + y; updateMidVars(); } @@ -996,11 +992,9 @@ void Viewport::moveCameraToPosition(const int x, const int y) if (!localPlayer) return; - const Vector &playerPos = localPlayer->getPixelPositionF(); settings.cameraMode = 1; - - mCameraRelativeX = x - CAST_S32(playerPos.x); - mCameraRelativeY = y - CAST_S32(playerPos.y); + mCameraRelativeX = x - localPlayer->mPixelX; + mCameraRelativeY = y - localPlayer->mPixelY; updateMidVars(); } diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index 3f0f4c14e..291cb7a7a 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -281,12 +281,11 @@ void Minimap::draw2(Graphics *const graphics) const int h = rect.h; if (w > a.width || h > a.height) { - const Vector &p = localPlayer->getPixelPositionF(); - mMapOriginX = (a.width / 2) - (p.x + static_cast( - viewport->getCameraRelativeX()) * mWidthProportion) / 32; + mMapOriginX = (a.width / 2) - (localPlayer->mPixelX + + viewport->getCameraRelativeX() * mWidthProportion) / 32; - mMapOriginY = (a.height / 2) - (p.y + static_cast( - viewport->getCameraRelativeY()) * mHeightProportion) / 32; + mMapOriginY = (a.height / 2) - (localPlayer->mPixelY + + viewport->getCameraRelativeY() * mHeightProportion) / 32; const int minOriginX = a.width - w; const int minOriginY = a.height - h; @@ -382,12 +381,10 @@ void Minimap::draw2(Graphics *const graphics) dotSize - 1) * mHeightProportion); const int offsetWidth = CAST_S32(static_cast( dotSize - 1) * mWidthProportion); - const Vector &pos = being->getPixelPositionF(); - graphics->fillRectangle(Rect( - static_cast(pos.x * mWidthProportion) / 32 + (being->mPixelX * mWidthProportion) / 32 + mMapOriginX - offsetWidth, - static_cast(pos.y * mHeightProportion) / 32 + (being->mPixelY * mHeightProportion) / 32 + mMapOriginY - offsetHeight, dotSize, dotSize)); } @@ -435,16 +432,14 @@ void Minimap::draw2(Graphics *const graphics) } } - const Vector &pos = localPlayer->getPixelPositionF(); - const int gw = graphics->getWidth(); const int gh = graphics->getHeight(); - int x = static_cast((pos.x - (gw / 2) + int x = (localPlayer->mPixelX - (gw / 2) + viewport->getCameraRelativeX()) - * mWidthProportion) / 32 + mMapOriginX; - int y = static_cast((pos.y - (gh / 2) + * mWidthProportion / 32 + mMapOriginX; + int y = (localPlayer->mPixelY - (gh / 2) + viewport->getCameraRelativeY()) - * mHeightProportion) / 32 + mMapOriginY; + * mHeightProportion / 32 + mMapOriginY; const int w = CAST_S32(static_cast( gw) * mWidthProportion / 32); -- cgit v1.2.3-60-g2f50