From d20744c0ff83572dc209389df900826b7d088546 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 23 Nov 2014 16:45:46 +0300 Subject: Add support for additional slots in net code. Now projectile slot depend on server. --- src/gui/windows/equipmentwindow.cpp | 7 +++++-- src/gui/windows/statuswindow.cpp | 5 +++-- 2 files changed, 8 insertions(+), 4 deletions(-) (limited to 'src/gui/windows') diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp index e37d623d6..a78052404 100644 --- a/src/gui/windows/equipmentwindow.cpp +++ b/src/gui/windows/equipmentwindow.cpp @@ -53,11 +53,13 @@ #include "utils/dtor.h" #include "utils/gettext.h" +#include "net/inventoryhandler.h" + #include "debug.h" EquipmentWindow *equipmentWindow = nullptr; EquipmentWindow *beingEquipmentWindow = nullptr; -static const int BOX_COUNT = 22; +static const int BOX_COUNT = 27; std::map EquipmentWindow::mSlotNames; EquipmentWindow::EquipmentWindow(Equipment *const equipment, @@ -241,6 +243,7 @@ void EquipmentWindow::draw(Graphics *graphics) } i = 0; + const int projSlot = inventoryHandler->getProjectileSlot(); for (std::vector::const_iterator it = boxes.begin(), it_end = boxes.end(); it != it_end; ++ it, ++ i) { @@ -258,7 +261,7 @@ void EquipmentWindow::draw(Graphics *graphics) // with maximum opacity graphics->drawImage(image, box->x + mItemPadding, box->y + mItemPadding); - if (i == ItemSlot::PROJECTILE_SLOT) + if (i == projSlot) { graphics->setColorAll(mLabelsColor, mLabelsColor2); const std::string str = toString(item->getQuantity()); diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index 9d979f27f..8803654c8 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -50,8 +50,9 @@ #include "gui/widgets/vertcontainer.h" #include "gui/widgets/windowcontainer.h" -#include "net/playerhandler.h" #include "net/gamehandler.h" +#include "net/inventoryhandler.h" +#include "net/playerhandler.h" #include "utils/delete2.h" #include "utils/gettext.h" @@ -585,7 +586,7 @@ void StatusWindow::updateArrowsBar(ProgressBar *const bar) return; const Item *const item = equipmentWindow->getEquipment( - Equipment::EQUIP_PROJECTILE_SLOT); + inventoryHandler->getProjectileSlot()); if (item && item->getQuantity() > 0) bar->setText(toString(item->getQuantity())); -- cgit v1.2.3-70-g09d2