From ea0b61e18f36f28806940b00a2cddaef912c3340 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 13 May 2014 01:04:05 +0300 Subject: Move actor type into separate file. --- src/gui/windows/socialwindow.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gui/windows/socialwindow.cpp') diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp index dbba86562..0ff1d8866 100644 --- a/src/gui/windows/socialwindow.cpp +++ b/src/gui/windows/socialwindow.cpp @@ -564,7 +564,7 @@ public: } } const Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { avatar->setDamageHp(being->getDamageTaken()); @@ -585,7 +585,7 @@ public: return; avatar->setDamageHp(0); Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) being->setDamageTaken(0); @@ -1157,7 +1157,7 @@ public: FOR_EACHP (StringVectCIter, it, players) { Avatar *const ava = new Avatar(*it); - if (actorManager->findBeingByName(*it, Being::PLAYER) + if (actorManager->findBeingByName(*it, ActorType::PLAYER) || players2.find(*it) != players2.end()) { ava->setOnline(true); -- cgit v1.2.3-70-g09d2