From e26586ce6efaceb31ec534d488dace4d73702f56 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 9 Apr 2015 12:05:10 +0300 Subject: Add skill attributes with effect id what will play on caster and target while casting skill. New skill attributes: skillCastingSrcEffectId - will play this effect on caster while casting skill skillCastingDstEffectId - will play this effect on target while casting skill. This effects for casting skill, not for skill attack. --- src/gui/windows/skilldialog.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/gui/windows/skilldialog.h') diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index 0b2180191..9388e96cb 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -120,6 +120,12 @@ class SkillDialog final : public Window, void playRemoveEffect(const int id) const; + void playCastingSrcEffect(const int id, + Being *const being) const; + + void playCastingDstEffect(const int id, + Being *const being) const; + void slowLogic(); void removeSkill(const int id); -- cgit v1.2.3-70-g09d2