From f8b39b10698870111df67af3645b17d8d15a7685 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 26 Oct 2014 19:17:04 +0300 Subject: Allow invoke chat command from invoking skill. New skill attribute: invokeCmd. --- src/gui/windows/skilldialog.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 5ae89301a..bceb8645c 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -25,6 +25,7 @@ #include "configuration.h" #include "effectmanager.h" #include "itemshortcut.h" +#include "spellmanager.h" #include "being/attributes.h" #include "being/localplayer.h" @@ -361,6 +362,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName) node, "soundMiss", ""); data->soundMiss.delay = XML::getProperty( node, "soundMissDelay", 0); + data->invokeCmd = XML::getProperty( + node, "invokeCmd", ""); skill->addData(level, data); } @@ -565,6 +568,13 @@ void SkillDialog::playUpdateEffect(const int id) const void SkillDialog::useSkill(const SkillInfo *const info) { + const SkillData *const data = info->data; + if (data) + { + const std::string cmd = data->invokeCmd; + if (!cmd.empty()) + SpellManager::invokeCommand(cmd, localPlayer->getTarget()); + } if (info && localPlayer) { switch (info->type) -- cgit v1.2.3-70-g09d2