From 8ea20d3e1f61bcfeccf6885e11cacddeb014fe0f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 14 Aug 2016 19:25:00 +0300 Subject: Add skill cast type option in skills window. Can be changed, but for now unused. --- src/gui/windows/skilldialog.cpp | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 66ffb6378..5df9428ce 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -176,7 +176,7 @@ void SkillDialog::action(const ActionEvent &event) const SkillInfo *const info = tab->getSelectedInfo(); useSkill(info, fromBool(config.getBoolValue("skillAutotarget"), AutoTarget), - info->selectedLevel); + info->customSelectedLevel); } } else if (eventId == "close") @@ -908,8 +908,18 @@ void SkillDialog::selectSkillLevel(const int skillId, if (!info) return; if (level > info->level) - info->selectedLevel = info->level; + info->customSelectedLevel = info->level; else - info->selectedLevel = level; + info->customSelectedLevel = level; + info->update(); +} + +void SkillDialog::selectSkillCastType(const int skillId, + const CastTypeT type) +{ + SkillInfo *const info = getSkill(skillId); + if (!info) + return; + info->customCastType = type; info->update(); } -- cgit v1.2.3-70-g09d2