From 25d77892d72d455f8a89372687db45aefbc61cec Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 30 Sep 2013 14:03:48 +0300 Subject: move windows classes to windows directory. --- src/gui/windows/npcdialog.h | 301 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 301 insertions(+) create mode 100644 src/gui/windows/npcdialog.h (limited to 'src/gui/windows/npcdialog.h') diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h new file mode 100644 index 000000000..d67407ac9 --- /dev/null +++ b/src/gui/windows/npcdialog.h @@ -0,0 +1,301 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef GUI_NPCDIALOG_H +#define GUI_NPCDIALOG_H + +#include "configlistener.h" + +#include "gui/widgets/extendedlistmodel.h" +#include "gui/widgets/window.h" + +#include "utils/stringvector.h" + +#include + +#include + +class Being; +class Button; +class BrowserBox; +class ExtendedListBox; +class ItemLinkHandler; +class Inventory; +class IntTextField; +class ItemContainer; +class NpcDialog; +class PlayerBox; +class ScrollArea; +class TextBox; +class TextField; + +typedef std::map NpcDialogs; + +/** + * The npc dialog. + * + * \ingroup Interface + */ +class NpcDialog final : public Window, + public gcn::ActionListener, + public ExtendedListModel, + public ConfigListener +{ + public: + /** + * Constructor. + * + * @see Window::Window + */ + explicit NpcDialog(const int npcId); + + A_DELETE_COPY(NpcDialog) + + ~NpcDialog(); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event) override; + + /** + * Sets the text shows in the dialog. + * + * @param string The new text. + */ +// void setText(const std::string &string); + + /** + * Adds the text to the text shows in the dialog. Also adds a newline + * to the end. + * + * @param string The text to add. + */ + void addText(const std::string &string, const bool save = true); + + /** + * When called, the widget will show a "Next" button. + */ + void showNextButton(); + + /** + * When called, the widget will show a "Close" button and will close + * the dialog when clicked. + */ + void showCloseButton(); + + /** + * Notifies the server that client has performed a next action. + */ + void nextDialog(); + + /** + * Notifies the server that the client has performed a close action. + */ + void closeDialog(); + + /** + * Returns the number of items in the choices list. + */ + int getNumberOfElements() override A_WARN_UNUSED; + + /** + * Returns the name of item number i of the choices list. + */ + std::string getElementAt(int i) override A_WARN_UNUSED; + + /** + * Returns the image of item number i of the choices list. + */ + const Image *getImageAt(int i) override A_WARN_UNUSED; + + /** + * Makes this dialog request a choice selection from the user. + */ + void choiceRequest(); + + /** + * Adds a choice to the list box. + */ + void addChoice(const std::string &); + + /** + * Fills the options list for an NPC dialog. + * + * @param itemString A string with the options separated with colons. + */ + void parseListItems(const std::string &itemString); + + /** + * Requests a text string from the user. + */ + void textRequest(const std::string &defaultText = ""); + + bool isInputFocused() const A_WARN_UNUSED; + + bool isTextInputFocused() const A_WARN_UNUSED; + + static bool isAnyInputFocused() A_WARN_UNUSED; + + /** + * Requests a interger from the user. + */ + void integerRequest(const int defaultValue = 0, const int min = 0, + const int max = 2147483647); + + void itemRequest(); + + void move(const int amount); + + void setVisible(bool visible) override; + + void optionChanged(const std::string &name) override; + + /** + * Returns true if any instances exist. + */ + static bool isActive() A_WARN_UNUSED + { return !instances.empty(); } + + /** + * Returns the first active instance. Useful for pushing user + * interaction. + */ + static NpcDialog *getActive() A_WARN_UNUSED; + + /** + * Closes all instances. + */ + static void closeAll(); + + /** + * Closes all instances and destroy also net handler dialogs. + */ + static void destroyAll(); + + void saveCamera(); + + void restoreCamera(); + + void refocus(); + + void showAvatar(const uint16_t avatarId); + + void setAvatarDirection(const uint8_t direction); + + void setAvatarAction(const int actionId); + + void logic() override; + + void clearRows(); + + void mousePressed(gcn::MouseEvent &event); + + static void copyToClipboard(const int npcId, const int x, const int y); + + static NpcDialogs mNpcDialogs; + + static void clearDialogs(); + + private: + typedef std::list DialogList; + static DialogList instances; + + void buildLayout(); + + void placeNormalControls(); + + void placeMenuControls(); + + void placeTextInputControls(); + + void placeIntInputControls(); + + void placeItemInputControls(); + + int mNpcId; + + int mDefaultInt; + std::string mDefaultString; + + // Used for the main input area + BrowserBox *mTextBox; + ScrollArea *mScrollArea; + std::string mText; + std::string mNewText; + + // Used for choice input + ExtendedListBox *mItemList; + ScrollArea *mListScrollArea; + StringVect mItems; + std::vector mImages; + ItemLinkHandler *mItemLinkHandler; + + // Used for string and integer input + TextField *mTextField; + IntTextField *mIntField; + Button *mPlusButton; + Button *mMinusButton; + Button *mClearButton; + + // Used for the button + Button *mButton; + Button *mButton2; + Button *mButton3; + + // Will reset the text and integer input to the provided default + Button *mResetButton; + + Inventory *mInventory; + ItemContainer *mItemContainer; + ScrollArea *mItemScrollArea; + + enum NpcInputState + { + NPC_INPUT_NONE = 0, + NPC_INPUT_LIST, + NPC_INPUT_STRING, + NPC_INPUT_INTEGER, + NPC_INPUT_ITEM + }; + + enum NpcActionState + { + NPC_ACTION_WAIT = 0, + NPC_ACTION_NEXT, + NPC_ACTION_INPUT, + NPC_ACTION_CLOSE + }; + + NpcInputState mInputState; + NpcActionState mActionState; + int mLastNextTime; + int mCameraMode; + int mCameraX; + int mCameraY; + PlayerBox *mPlayerBox; + Being *mAvatarBeing; + bool mShowAvatar; + bool mLogInteraction; +}; + +#endif // GUI_NPCDIALOG_H -- cgit v1.2.3-70-g09d2