From ea0b61e18f36f28806940b00a2cddaef912c3340 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 13 May 2014 01:04:05 +0300 Subject: Move actor type into separate file. --- src/gui/windows/npcdialog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gui/windows/npcdialog.cpp') diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index db2800978..e8bc1763e 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -852,7 +852,7 @@ void NpcDialog::showAvatar(const uint16_t avatarId) if (needShow) { delete mAvatarBeing; - mAvatarBeing = new Being(0, ActorSprite::AVATAR, avatarId, nullptr); + mAvatarBeing = new Being(0, ActorType::AVATAR, avatarId, nullptr); mPlayerBox->setPlayer(mAvatarBeing); if (!mAvatarBeing->empty()) { -- cgit v1.2.3-60-g2f50