From e3682e2cdcb59c36792f6f9c39569e0af01088f0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 May 2015 01:58:52 +0300 Subject: Dont set global color variables before drawing text. This allow not set actual OpenGL color on each call because it useless for drawing text. --- src/gui/windows/equipmentwindow.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gui/windows/equipmentwindow.cpp') diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp index 8843976e1..8da2e3071 100644 --- a/src/gui/windows/equipmentwindow.cpp +++ b/src/gui/windows/equipmentwindow.cpp @@ -265,9 +265,10 @@ void EquipmentWindow::draw(Graphics *graphics) box->y + mItemPadding); if (i == projSlot) { - graphics->setColorAll(mLabelsColor, mLabelsColor2); const std::string str = toString(item->getQuantity()); font->drawString(graphics, + mLabelsColor, + mLabelsColor2, str, box->x + (mBoxSize - font->getWidth(str)) / 2, box->y - fontHeight); -- cgit v1.2.3-60-g2f50