From bac1df3b9ac0e3327e8de812793d0a18cfd64cba Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 23 Jan 2012 20:41:50 +0300 Subject: Add moving camera commands from npc. --- src/gui/viewport.cpp | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) (limited to 'src/gui/viewport.cpp') diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 1407415fd..f4c6c315f 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -875,3 +875,44 @@ bool Viewport::isPopupMenuVisible() { return mPopupMenu ? mPopupMenu->isVisible() : false; } + +void Viewport::moveCameraToActor(int actorId, int x, int y) +{ + if (!player_node) + return; + + Actor *actor = actorSpriteManager->findBeing(actorId); + if (!actor) + return; + Vector actorPos = actor->getPosition(); + Vector playerPos = player_node->getPosition(); + mCameraMode = 1; + mCameraRelativeX = actorPos.x - playerPos.x + x; + mCameraRelativeY = actorPos.y - playerPos.y + y; +} + +void Viewport::moveCameraToPosition(int x, int y) +{ + if (!player_node) + return; + + Vector playerPos = player_node->getPosition(); + mCameraMode = 1; + + mCameraRelativeX = x - playerPos.x; + mCameraRelativeY = y - playerPos.y; +} + +void Viewport::moveCameraRelative(int x, int y) +{ + mCameraMode = 1; + mCameraRelativeX += x; + mCameraRelativeY += y; +} + +void Viewport::returnCamera() +{ + mCameraMode = 0; + mCameraRelativeX = 0; + mCameraRelativeY = 0; +} -- cgit v1.2.3-60-g2f50