From 9f1994182d4225f630a93ae06b01927c4f7a9a37 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 29 May 2015 20:33:10 +0300 Subject: Convert ActorType enum into strong typed enum. --- src/gui/viewport.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gui/viewport.cpp') diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index e0ffd732f..2beed89d0 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -437,7 +437,7 @@ bool Viewport::leftMouseAction() } else { - const ActorType::Type type = mHoverBeing->getType(); + const ActorTypeT type = mHoverBeing->getType(); if (type == ActorType::Player) { validateSpeed(); @@ -778,7 +778,7 @@ void Viewport::mouseMoved(MouseEvent &event) const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; - ActorType::Type type = ActorType::Unknown; + ActorTypeT type = ActorType::Unknown; mHoverBeing = actorManager->findBeingByPixel(x, y, AllPlayers_true); if (mHoverBeing) type = mHoverBeing->getType(); -- cgit v1.2.3-60-g2f50