From 30ef016b0a14f36dc480284e2d775295b5501dd4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 8 Apr 2012 19:41:19 +0300 Subject: Move most input code from keyboardconfig to inputmanager. --- src/gui/viewport.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/gui/viewport.cpp') diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 6c6580f21..59b7377f4 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -28,6 +28,7 @@ #include "configuration.h" #include "graphics.h" #include "itemshortcut.h" +#include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "map.h" @@ -504,17 +505,17 @@ void Viewport::mousePressed(gcn::MouseEvent &event) } } else if (player_node->withinAttackRange(mHoverBeing) || - keyboard.isActionActive(Input::KEY_ATTACK)) + inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) { player_node->attack(mHoverBeing, - !keyboard.isActionActive(Input::KEY_TARGET)); + !inputManager.isActionActive(Input::KEY_TARGET)); return; } } - else if (!keyboard.isActionActive(Input::KEY_ATTACK)) + else if (!inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) @@ -532,7 +533,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) player_node->pickUp(mHoverItem); } // Just walk around - else if (!keyboard.isActionActive(Input::KEY_ATTACK)) + else if (!inputManager.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); player_node->stopAttack(); @@ -933,8 +934,8 @@ void Viewport::returnCamera() void Viewport::validateSpeed() { - if (!keyboard.isActionActive(Input::KEY_TARGET_ATTACK) - && !keyboard.isActionActive(Input::KEY_ATTACK)) + if (!inputManager.isActionActive(Input::KEY_TARGET_ATTACK) + && !inputManager.isActionActive(Input::KEY_ATTACK)) { if (Game::instance()) Game::instance()->setValidSpeed(); -- cgit v1.2.3-60-g2f50