From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/gui/setup.cpp | 178 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 src/gui/setup.cpp (limited to 'src/gui/setup.cpp') diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp new file mode 100644 index 000000000..8206b0e7e --- /dev/null +++ b/src/gui/setup.cpp @@ -0,0 +1,178 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "setup.h" + +#include "configuration.h" +#include "main.h" + +#include "gui/setup_audio.h" +#include "gui/setup_colors.h" +#include "gui/setup_joystick.h" +#include "gui/setup_other.h" +#include "gui/setup_theme.h" +#include "gui/setup_keyboard.h" +#include "gui/setup_players.h" +#include "gui/setup_video.h" +#include "gui/setup_chat.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/label.h" +#include "gui/widgets/tabbedarea.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +extern Window *statusWindow; + +Setup::Setup(): + Window(_("Setup")) +{ + setCloseButton(true); + setResizable(true); + + int width = 620; + int height = 450; + + if (config.getIntValue("screenwidth") >= 730) + width += 100; + + setContentSize(width, height); + //setMaxHeight(height); + + static const char *buttonNames[] = + { + N_("Apply"), + N_("Cancel"), + N_("Store"), + N_("Reset Windows"), + 0 + }; + int x = width; + for (const char **curBtn = buttonNames; *curBtn; ++curBtn) + { + Button *btn = new Button(gettext(*curBtn), *curBtn, this); + x -= btn->getWidth() + 5; + btn->setPosition(x, height - btn->getHeight() - 5); + add(btn); + + // Store this button, as it needs to be enabled/disabled + if (!strcmp(*curBtn, "Reset Windows")) + mResetWindows = btn; + } + + mPanel = new TabbedArea; + mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40)); + + mTabs.push_back(new Setup_Video); + mTabs.push_back(new Setup_Audio); + mTabs.push_back(new Setup_Joystick); + mTabs.push_back(new Setup_Keyboard); + mTabs.push_back(new Setup_Colors); + mTabs.push_back(new Setup_Chat); + mTabs.push_back(new Setup_Players); + mTabs.push_back(new Setup_Theme); + mTabs.push_back(new Setup_Other); + + for (std::list::iterator i = mTabs.begin(), i_end = mTabs.end(); + i != i_end; ++i) + { + SetupTab *tab = *i; + mPanel->addTab(tab->getName(), tab); + } + + add(mPanel); + + Label *version = new Label(FULL_VERSION); +// version->setPosition(9, height - version->getHeight() - 9); + if (mResetWindows) + { + version->setPosition(9, + height - version->getHeight() - mResetWindows->getHeight() - 9); + } + else + { + version->setPosition(9, height - version->getHeight() - 30); + } + add(version); + + center(); + + setInGame(false); +} + +Setup::~Setup() +{ + delete_all(mTabs); +} + +void Setup::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "Apply") + { + setVisible(false); + for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply)); + } + else if (event.getId() == "Cancel") + { + setVisible(false); + for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel)); + } + else if (event.getId() == "Store") + { + config.write(); + serverConfig.write(); + } + else if (event.getId() == "Reset Windows") + { + // Bail out if this action happens to be activated before the windows + // are created (though it should be disabled then) + if (!statusWindow) + return; + + for (std::list::iterator it = mWindowsToReset.begin(); + it != mWindowsToReset.end(); it++) + { + (*it)->resetToDefaultSize(); + } + } +} + +void Setup::setInGame(bool inGame) +{ + mResetWindows->setEnabled(inGame); +} + +void Setup::externalUpdate() +{ + for (std::list::iterator it = mTabs.begin(); + it != mTabs.end(); it++) + { + (*it)->externalUpdated(); + } +} + +void Setup::registerWindowForReset(Window *window) +{ + mWindowsToReset.push_back(window); +} + +Setup *setupWindow; -- cgit v1.2.3-60-g2f50