From 03c74387d37cefcc18e59db203d17d78cda40e8e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 18 May 2014 16:27:04 +0300 Subject: Move mousebutton into separate file. --- src/gui/sdlinput.cpp | 28 +++++++++++++++------------- 1 file changed, 15 insertions(+), 13 deletions(-) (limited to 'src/gui/sdlinput.cpp') diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp index b10147bc7..aa8824bbd 100644 --- a/src/gui/sdlinput.cpp +++ b/src/gui/sdlinput.cpp @@ -75,6 +75,7 @@ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +#include "logger.h" #include "sdlshared.h" #include "input/inputmanager.h" @@ -250,7 +251,7 @@ void SDLInput::pushInput(const SDL_Event &event) event.motion.realy / scale); #endif #endif - mouseInput.setButton(MouseInput::EMPTY); + mouseInput.setButton(MouseButton::EMPTY); mouseInput.setType(MouseInput::MOVED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); @@ -270,7 +271,7 @@ void SDLInput::pushInput(const SDL_Event &event) { mouseInput.setX(-1); mouseInput.setY(-1); - mouseInput.setButton(MouseInput::EMPTY); + mouseInput.setButton(MouseButton::EMPTY); mouseInput.setType(MouseInput::MOVED); mMouseInputQueue.push(mouseInput); } @@ -293,19 +294,20 @@ void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput) keyInput.setActionId(actionId); } -int SDLInput::convertMouseButton(const int button) +MouseButton::Type SDLInput::convertMouseButton(const int button) { switch (button) { - case SDL_BUTTON_LEFT: - return MouseInput::LEFT; - case SDL_BUTTON_RIGHT: - return MouseInput::RIGHT; - case SDL_BUTTON_MIDDLE: - return MouseInput::MIDDLE; - default: - // We have an unknown mouse type which is ignored. - return button; + case SDL_BUTTON_LEFT: + return MouseButton::LEFT; + case SDL_BUTTON_RIGHT: + return MouseButton::RIGHT; + case SDL_BUTTON_MIDDLE: + return MouseButton::MIDDLE; + default: + // We have an unknown mouse type which is ignored. + logger->log("unknown button type: %u", button); + return MouseButton::EMPTY; } } @@ -522,7 +524,7 @@ int SDLInput::convertKeyCharacter(const SDL_Event &event) } void SDLInput::simulateMouseClick(const int x, const int y, - const unsigned int button) + const MouseButton::Type button) { MouseInput mouseInput; mouseInput.setX(x); -- cgit v1.2.3-60-g2f50