From 3a54cf61c4ea127a16ca11c515906a5f419b97df Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 31 Jan 2013 15:36:56 +0300 Subject: Add default avatars support for npcs. --- src/gui/npcdialog.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/gui/npcdialog.cpp') diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index fa4162f81..df534c8e0 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -22,6 +22,7 @@ #include "gui/npcdialog.h" +#include "actorspritemanager.h" #include "being.h" #include "configuration.h" #include "client.h" @@ -42,6 +43,7 @@ #include "gui/widgets/scrollarea.h" #include "gui/widgets/textbox.h" +#include "resources/npcdb.h" #include "resources/resourcemanager.h" #include "net/net.h" @@ -166,6 +168,13 @@ NpcDialog::NpcDialog(const int npcId) : enableVisibleSound(true); sound.playGuiSound(SOUND_SHOW_WINDOW); + if (actorSpriteManager) + { + const Being *const being = actorSpriteManager->findBeing(mNpcId); + if (being) + showAvatar(NPCDB::getAvatarFor(being->getSubType())); + } + config.addListener("logNpcInGui", this); } -- cgit v1.2.3-60-g2f50