From 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 25 Oct 2012 01:13:56 +0300 Subject: Add support for different hover/pickup cursors for monsters, npc, items, etc. In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now. --- src/gui/gui.h | 20 ++------------------ 1 file changed, 2 insertions(+), 18 deletions(-) (limited to 'src/gui/gui.h') diff --git a/src/gui/gui.h b/src/gui/gui.h index c327a4b81..e8969d666 100644 --- a/src/gui/gui.h +++ b/src/gui/gui.h @@ -23,6 +23,8 @@ #ifndef GUI_H #define GUI_H +#include "resources/cursor.h" + #include #include "localconsts.h" @@ -139,24 +141,6 @@ class Gui final : public gcn::Gui void getAbsolutePosition(gcn::Widget *widget, int &x, int &y); - /** - * Cursors are in graphic order from left to right. - * CURSOR_POINTER should be left untouched. - * CURSOR_TOTAL should always be last. - */ - enum - { - CURSOR_POINTER = 0, - CURSOR_RESIZE_ACROSS, - CURSOR_RESIZE_DOWN, - CURSOR_RESIZE_DOWN_LEFT, - CURSOR_RESIZE_DOWN_RIGHT, - CURSOR_FIGHT, - CURSOR_PICKUP, - CURSOR_TALK, - CURSOR_TOTAL - }; - protected: void handleMouseMoved(const gcn::MouseInput &mouseInput); -- cgit v1.2.3-60-g2f50