From 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 25 Oct 2012 01:13:56 +0300 Subject: Add support for different hover/pickup cursors for monsters, npc, items, etc. In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now. --- src/gui/gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gui/gui.cpp') diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 5939345f0..6e78e3ac8 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -82,7 +82,7 @@ Gui::Gui(Graphics *const graphics) : mMouseCursors(nullptr), mMouseCursorAlpha(1.0f), mMouseInactivityTimer(0), - mCursorType(CURSOR_POINTER) + mCursorType(Cursor::CURSOR_POINTER) { logger->log1("Initializing GUI..."); // Set graphics -- cgit v1.2.3-60-g2f50