From 25d77892d72d455f8a89372687db45aefbc61cec Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 30 Sep 2013 14:03:48 +0300 Subject: move windows classes to windows directory. --- src/gui/equipmentwindow.cpp | 668 -------------------------------------------- 1 file changed, 668 deletions(-) delete mode 100644 src/gui/equipmentwindow.cpp (limited to 'src/gui/equipmentwindow.cpp') diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp deleted file mode 100644 index 9e4438393..000000000 --- a/src/gui/equipmentwindow.cpp +++ /dev/null @@ -1,668 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#include "gui/equipmentwindow.h" - -#include "configuration.h" -#include "dragdrop.h" -#include "graphicsvertexes.h" -#include "inventory.h" -#include "item.h" - -#include "being/being.h" -#include "being/localplayer.h" -#include "being/playerinfo.h" - -#include "gui/itempopup.h" -#include "gui/setup.h" -#include "gui/viewport.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/playerbox.h" - -#include "net/inventoryhandler.h" -#include "net/net.h" - -#include "resources/imageset.h" - -#include "utils/dtor.h" -#include "utils/gettext.h" - -#include - -#include - -#include "debug.h" - -static const int BOX_COUNT = 13; - -EquipmentWindow::EquipmentWindow(Equipment *const equipment, - Being *const being, - const bool foring): - // TRANSLATORS: equipment window name - Window(_("Equipment"), false, nullptr, "equipment.xml"), - gcn::ActionListener(), - mEquipment(equipment), - mItemPopup(new ItemPopup), - mPlayerBox(new PlayerBox("equipment_playerbox.xml", - "equipment_selectedplayerbox.xml")), - // TRANSLATORS: equipment window button - mUnequip(new Button(this, _("Unequip"), "unequip", this)), - mSelected(-1), - mForing(foring), - mImageSet(nullptr), - mBeing(being), - mBoxes(), - mHighlightColor(getThemeColor(Theme::HIGHLIGHT)), - mBorderColor(getThemeColor(Theme::BORDER)), - mLabelsColor(getThemeColor(Theme::LABEL)), - mLabelsColor2(getThemeColor(Theme::LABEL_OUTLINE)), - mSlotBackground(), - mSlotHighlightedBackground(), - mVertexes(new ImageCollection), - mItemPadding(getOption("itemPadding")), - mBoxSize(getOption("boxSize")), - mButtonPadding(getOption("buttonPadding", 5)), - mMinX(180), - mMinY(345), - mMaxX(0), - mMaxY(0) -{ - if (setupWindow) - setupWindow->registerWindowForReset(this); - - if (!mBoxSize) - mBoxSize = 36; - - // Control that shows the Player - mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168)); - mPlayerBox->setPlayer(being); - - if (foring) - setWindowName("Being equipment"); - else - setWindowName("Equipment"); - - setCloseButton(true); - setSaveVisible(true); - setStickyButtonLock(true); - - mBoxes.reserve(BOX_COUNT); - for (int f = 0; f < BOX_COUNT; f ++) - mBoxes.push_back(nullptr); - - fillBoxes(); - recalcSize(); - - loadWindowState(); - - const gcn::Rectangle &area = getChildrenArea(); - mUnequip->setPosition(area.width - mUnequip->getWidth() - mButtonPadding, - area.height - mUnequip->getHeight() - mButtonPadding); - mUnequip->setEnabled(false); - - ImageRect rect; - Theme::instance()->loadRect(rect, "equipment_background.xml", "", 0, 1); - mSlotBackground = rect.grid[0]; - mSlotHighlightedBackground = rect.grid[1]; - add(mPlayerBox); - add(mUnequip); - enableVisibleSound(true); -} - -EquipmentWindow::~EquipmentWindow() -{ - delete mItemPopup; - mItemPopup = nullptr; - if (this == beingEquipmentWindow) - { - if (mEquipment) - delete mEquipment->getBackend(); - delete mEquipment; - mEquipment = nullptr; - } - delete_all(mBoxes); - mBoxes.clear(); - if (mImageSet) - { - mImageSet->decRef(); - mImageSet = nullptr; - } - if (mSlotBackground) - mSlotBackground->decRef(); - if (mSlotHighlightedBackground) - mSlotHighlightedBackground->decRef(); - delete mVertexes; - mVertexes = nullptr; -} - -void EquipmentWindow::draw(gcn::Graphics *graphics) -{ - BLOCK_START("EquipmentWindow::draw") - // Draw window graphics - Window::draw(graphics); - Graphics *const g = static_cast(graphics); - - int i = 0; - gcn::Font *const font = getFont(); - const int fontHeight = font->getHeight(); - - if (openGLMode != RENDER_SAFE_OPENGL) - { - if (mLastRedraw) - { - mVertexes->clear(); - FOR_EACH (std::vector::const_iterator, it, mBoxes) - { - const EquipmentBox *const box = *it; - if (!box) - continue; - if (i == mSelected) - { - g->calcTile(mVertexes, mSlotHighlightedBackground, - box->x, box->y); - } - else - { - g->calcTile(mVertexes, mSlotBackground, box->x, box->y); - } - } - } - g->drawTile(mVertexes); - } - else - { - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) - { - const EquipmentBox *const box = *it; - if (!box) - continue; - if (i == mSelected) - g->drawImage(mSlotHighlightedBackground, box->x, box->y); - else - g->drawImage(mSlotBackground, box->x, box->y); - } - } - - if (!mEquipment) - { - BLOCK_END("EquipmentWindow::draw") - return; - } - - i = 0; - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) - { - const EquipmentBox *const box = *it; - if (!box) - continue; - const Item *const item = mEquipment->getEquipment(i); - if (item) - { - // Draw Item. - Image *const image = item->getImage(); - if (image) - { - image->setAlpha(1.0F); // Ensure the image is drawn - // with maximum opacity - g->drawImage(image, box->x + mItemPadding, - box->y + mItemPadding); - if (i == EQUIP_PROJECTILE_SLOT) - { - g->setColorAll(mLabelsColor, mLabelsColor2); - const std::string str = toString(item->getQuantity()); - font->drawString(g, str, - box->x + (mBoxSize - font->getWidth(str)) / 2, - box->y - fontHeight); - } - } - } - else if (box->image) - { - g->drawImage(box->image, box->x + mItemPadding, - box->y + mItemPadding); - } - } - BLOCK_END("EquipmentWindow::draw") -} - -void EquipmentWindow::action(const gcn::ActionEvent &event) -{ - if (!mEquipment) - return; - - if (event.getId() == "unequip" && mSelected > -1) - { - const Item *const item = mEquipment->getEquipment(mSelected); - Net::getInventoryHandler()->unequipItem(item); - setSelected(-1); - } -} - -Item *EquipmentWindow::getItem(const int x, const int y) const -{ - if (!mEquipment) - return nullptr; - - int i = 0; - - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) - { - const EquipmentBox *const box = *it; - if (!box) - continue; - const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize); - - if (tRect.isPointInRect(x, y)) - return mEquipment->getEquipment(i); - } - return nullptr; -} - -void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) -{ - if (!mEquipment) - { - Window::mousePressed(mouseEvent); - return; - } - - const int x = mouseEvent.getX(); - const int y = mouseEvent.getY(); - - if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) - { - if (mForing) - { - Window::mousePressed(mouseEvent); - return; - } - // Checks if any of the presses were in the equip boxes. - int i = 0; - - bool inBox(false); - - for (std::vector::const_iterator it = mBoxes.begin(), - it_end = mBoxes.end(); it != it_end; ++ it, ++ i) - { - const EquipmentBox *const box = *it; - if (!box) - continue; - const Item *const item = mEquipment->getEquipment(i); - const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize); - - if (tRect.isPointInRect(x, y)) - { - inBox = true; - if (item) - { - setSelected(i); - dragDrop.dragItem(item, DRAGDROP_SOURCE_EQUIPMENT); - return; - } - } - if (inBox) - return; - } - } - else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) - { - if (Item *const item = getItem(x, y)) - { - if (mItemPopup) - mItemPopup->setVisible(false); - - /* Convert relative to the window coordinates to absolute screen - * coordinates. - */ - const int mx = x + getX(); - const int my = y + getY(); - if (viewport) - { - if (mForing) - viewport->showUndressPopup(mx, my, mBeing, item); - else - viewport->showPopup(this, mx, my, item, true); - } - } - } - Window::mousePressed(mouseEvent); -} - -void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent) -{ - Window::mouseReleased(mouseEvent); - const DragDropSource src = dragDrop.getSource(); - if (dragDrop.isEmpty() || (src != DRAGDROP_SOURCE_INVENTORY - && src != DRAGDROP_SOURCE_EQUIPMENT)) - { - return; - } - Inventory *const inventory = player_node - ? PlayerInfo::getInventory() : nullptr; - if (!inventory) - return; - - Item *const item = inventory->findItem(dragDrop.getItem(), - dragDrop.getItemColor()); - if (!item) - return; - - if (dragDrop.getSource() == DRAGDROP_SOURCE_INVENTORY) - { - if (item->isEquipment()) - { - if (!item->isEquipped()) - Net::getInventoryHandler()->equipItem(item); - } - } - else if (dragDrop.getSource() == DRAGDROP_SOURCE_EQUIPMENT) - { - if (item->isEquipment()) - { - const int x = mouseEvent.getX(); - const int y = mouseEvent.getY(); - int i = 0; - for (std::vector::const_iterator - it = mBoxes.begin(), it_end = mBoxes.end(); - it != it_end; ++ it, ++ i) - { - const EquipmentBox *const box = *it; - if (!box) - continue; - const gcn::Rectangle tRect(box->x, box->y, mBoxSize, mBoxSize); - - if (tRect.isPointInRect(x, y)) - return; - } - - if (item->isEquipped()) - Net::getInventoryHandler()->unequipItem(item); - } - } - dragDrop.clear(); - dragDrop.deselect(); -} - -// Show ItemTooltip -void EquipmentWindow::mouseMoved(gcn::MouseEvent &event) -{ - Window::mouseMoved(event); - - if (!mItemPopup) - return; - - const int x = event.getX(); - const int y = event.getY(); - - const Item *const item = getItem(x, y); - - if (item) - { - int mouseX, mouseY; - SDL_GetMouseState(&mouseX, &mouseY); - - mItemPopup->setItem(item); - mItemPopup->position(x + getX(), y + getY()); - } - else - { - mItemPopup->setVisible(false); - } -} - -// Hide ItemTooltip -void EquipmentWindow::mouseExited(gcn::MouseEvent &event A_UNUSED) -{ - if (mItemPopup) - mItemPopup->setVisible(false); -} - -void EquipmentWindow::setSelected(const int index) -{ - mSelected = index; - mRedraw = true; - if (mUnequip) - mUnequip->setEnabled(mSelected != -1); - if (mItemPopup) - mItemPopup->setVisible(false); -} - -void EquipmentWindow::setBeing(Being *const being) -{ - mPlayerBox->setPlayer(being); - mBeing = being; - if (mEquipment) - delete mEquipment->getBackend(); - delete mEquipment; - if (!being) - { - mEquipment = nullptr; - return; - } - mEquipment = being->getEquipment(); -} - -void EquipmentWindow::updateBeing(Being *const being) -{ - if (being == mBeing) - setBeing(being); -} - -void EquipmentWindow::resetBeing(const Being *const being) -{ - if (being == mBeing) - setBeing(nullptr); -} - -void EquipmentWindow::fillBoxes() -{ - XML::Document *const doc = new XML::Document( - paths.getStringValue("equipmentWindowFile")); - const XmlNodePtr root = doc->rootNode(); - if (!root) - { - delete doc; - fillDefault(); - return; - } - - if (mImageSet) - mImageSet->decRef(); - - mImageSet = Theme::getImageSetFromTheme(XML::getProperty( - root, "image", "equipmentbox.png"), 32, 32); - - for_each_xml_child_node(node, root) - { - if (xmlNameEqual(node, "playerbox")) - loadPlayerBox(node); - else if (xmlNameEqual(node, "slot")) - loadSlot(node, mImageSet); - } - delete doc; -} - -void EquipmentWindow::loadPlayerBox(const XmlNodePtr playerBoxNode) -{ - mPlayerBox->setDimension(gcn::Rectangle( - XML::getProperty(playerBoxNode, "x", 50), - XML::getProperty(playerBoxNode, "y", 80), - XML::getProperty(playerBoxNode, "width", 74), - XML::getProperty(playerBoxNode, "height", 168))); -} - -void EquipmentWindow::loadSlot(const XmlNodePtr slotNode, - const ImageSet *const imageset) -{ - const int slot = parseSlotName(XML::getProperty(slotNode, "name", "")); - if (slot < 0) - return; - - const int x = XML::getProperty(slotNode, "x", 0) + getPadding(); - const int y = XML::getProperty(slotNode, "y", 0) + getTitleBarHeight(); - const int imageIndex = XML::getProperty(slotNode, "image", -1); - Image *image = nullptr; - - if (imageset && imageIndex >= 0 && imageIndex - < static_cast(imageset->size())) - { - image = imageset->get(imageIndex); - } - - if (mBoxes[slot]) - { - EquipmentBox *const box = mBoxes[slot]; - box->x = x; - box->y = y; - box->image = image; - } - else - { - mBoxes[slot] = new EquipmentBox(x, y, image); - } - if (x < mMinX) - mMinX = x; - if (y < mMinY) - mMinY = y; - if (x + mBoxSize > mMaxX) - mMaxX = x + mBoxSize; - if (y + mBoxSize > mMaxY) - mMaxY = y + mBoxSize; -} - -int EquipmentWindow::parseSlotName(const std::string &name) const -{ - int id = -1; - if (name == "shoes" || name == "boot" || name == "boots") - { - id = 4; - } - else if (name == "bottomclothes" || name == "bottom" || name == "pants") - { - id = 3; - } - else if (name == "topclothes" || name == "top" - || name == "torso" || name == "body") - { - id = 0; - } - else if (name == "misc1" || name == "cape") - { - id = 5; - } - else if (name == "misc2" || name == "scarf" || name == "scarfs") - { - id = 7; - } - else if (name == "hat" || name == "hats") - { - id = 2; - } - else if (name == "wings") - { - id = 6; - } - else if (name == "glove" || name == "gloves") - { - id = 1; - } - else if (name == "weapon" || name == "weapons") - { - id = 8; - } - else if (name == "shield" || name == "shields") - { - id = 9; - } - else if (name == "amulet" || name == "amulets") - { - id = 11; - } - else if (name == "ring" || name == "rings") - { - id = 12; - } - else if (name == "arrow" || name == "arrows" || name == "ammo") - { - id = 10; - } - - return id; -} - -void EquipmentWindow::fillDefault() -{ - if (mImageSet) - mImageSet->decRef(); - - mImageSet = Theme::getImageSetFromTheme( - "equipmentbox.png", 32, 32); - - addBox(0, 90, 40, 0); // torso - addBox(1, 8, 78, 1); // gloves - addBox(2, 70, 0, 2); // hat - addBox(3, 50, 253, 3); // pants - addBox(4, 90, 253, 4); // boots - addBox(5, 8, 213, 5); // FREE - addBox(6, 129, 213, 6); // wings - addBox(7, 50, 40, 5); // scarf - addBox(8, 8, 168, 7); // weapon - addBox(9, 129, 168, 8); // shield - addBox(10, 129, 78, 9); // ammo - addBox(11, 8, 123, 5); // amulet - addBox(12, 129, 123, 5); // ring -} - -void EquipmentWindow::addBox(const int idx, int x, int y, const int imageIndex) -{ - Image *image = nullptr; - - if (mImageSet && imageIndex >= 0 && imageIndex - < static_cast(mImageSet->size())) - { - image = mImageSet->get(imageIndex); - } - - x += getPadding(); - y += getTitleBarHeight(); - mBoxes[idx] = new EquipmentBox(x, y, image); - - if (x < mMinX) - mMinX = x; - if (y < mMinY) - mMinY = y; - if (x + mBoxSize > mMaxX) - mMaxX = x + mBoxSize; - if (y + mBoxSize > mMaxY) - mMaxY = y + mBoxSize; -} - -void EquipmentWindow::recalcSize() -{ - mMaxX += mMinX; - mMaxY += mMinY + mUnequip->getHeight() + mButtonPadding; - setDefaultSize(mMaxX, mMaxY, ImageRect::CENTER); -} -- cgit v1.2.3-60-g2f50