From 04ef9efcdf1de5de7fc17cdc3aa6411757df9dd8 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 12 Jul 2014 19:03:01 +0300 Subject: Simplify assignFunction and add two args function assignFunction2. --- src/graphicsmanager.cpp | 203 ++++++++++++++++++++++++------------------------ 1 file changed, 101 insertions(+), 102 deletions(-) (limited to 'src/graphicsmanager.cpp') diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index 40064925d..ae7e911de 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -519,7 +519,7 @@ void GraphicsManager::updateExtensions() logger->log1("opengl extensions: "); if (checkGLVersion(3, 0)) { // get extensions in new way - assignFunction(glGetStringi, "glGetStringi"); + assignFunction2(glGetStringi, "glGetStringi"); std::string extList; int num = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num); @@ -852,10 +852,10 @@ void GraphicsManager::initOpenGLFunctions() if (is10 && (is33 || supportExtension("GL_ARB_sampler_objects"))) { logger->log1("found GL_ARB_sampler_objects"); - assignFunction(glGenSamplers, "glGenSamplers"); - assignFunction(glDeleteSamplers, "glDeleteSamplers"); - assignFunction(glBindSampler, "glBindSampler"); - assignFunction(glSamplerParameteri, "glSamplerParameteri"); + assignFunction(glGenSamplers); + assignFunction(glDeleteSamplers); + assignFunction(glBindSampler); + assignFunction(glSamplerParameteri); if (mglGenSamplers && config.getBoolValue("useTextureSampler")) mUseTextureSampler &= true; else @@ -877,7 +877,7 @@ void GraphicsManager::initOpenGLFunctions() if (isDao) { logger->log1("found GL_EXT_direct_state_access"); - assignFunctionEmu(glTextureSubImage2D, "glTextureSubImage2DEXT"); + assignFunctionEmu2(glTextureSubImage2D, "glTextureSubImage2DEXT"); } else { @@ -888,7 +888,7 @@ void GraphicsManager::initOpenGLFunctions() if (is12 && (is42 || supportExtension("GL_ARB_texture_storage"))) { logger->log1("found GL_ARB_texture_storage"); - assignFunction(glTexStorage2D, "glTexStorage2D"); + assignFunction(glTexStorage2D); } else { @@ -897,30 +897,30 @@ void GraphicsManager::initOpenGLFunctions() if (is30 || supportExtension("GL_ARB_framebuffer_object")) { // frame buffer supported logger->log1("found GL_ARB_framebuffer_object"); - assignFunction(glGenRenderbuffers, "glGenRenderbuffers"); - assignFunction(glBindRenderbuffer, "glBindRenderbuffer"); - assignFunction(glRenderbufferStorage, "glRenderbufferStorage"); - assignFunction(glGenFramebuffers, "glGenFramebuffers"); - assignFunction(glBindFramebuffer, "glBindFramebuffer"); - assignFunction(glFramebufferTexture2D, "glFramebufferTexture2D"); - assignFunction(glFramebufferRenderbuffer, "glFramebufferRenderbuffer"); - assignFunction(glDeleteFramebuffers, "glDeleteFramebuffers"); - assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffers"); - assignFunction(glCheckFramebufferStatus, "glCheckFramebufferStatus"); + assignFunction(glGenRenderbuffers); + assignFunction(glBindRenderbuffer); + assignFunction(glRenderbufferStorage); + assignFunction(glGenFramebuffers); + assignFunction(glBindFramebuffer); + assignFunction(glFramebufferTexture2D); + assignFunction(glFramebufferRenderbuffer); + assignFunction(glDeleteFramebuffers); + assignFunction(glDeleteRenderbuffers); + assignFunction(glCheckFramebufferStatus); } else if (supportExtension("GL_EXT_framebuffer_object")) { // old frame buffer extension logger->log1("found GL_EXT_framebuffer_object"); - assignFunction(glGenRenderbuffers, "glGenRenderbuffersEXT"); - assignFunction(glBindRenderbuffer, "glBindRenderbufferEXT"); - assignFunction(glRenderbufferStorage, "glRenderbufferStorageEXT"); - assignFunction(glGenFramebuffers, "glGenFramebuffersEXT"); - assignFunction(glBindFramebuffer, "glBindFramebufferEXT"); - assignFunction(glFramebufferTexture2D, "glFramebufferTexture2DEXT"); - assignFunction(glFramebufferRenderbuffer, + assignFunction2(glGenRenderbuffers, "glGenRenderbuffersEXT"); + assignFunction2(glBindRenderbuffer, "glBindRenderbufferEXT"); + assignFunction2(glRenderbufferStorage, "glRenderbufferStorageEXT"); + assignFunction2(glGenFramebuffers, "glGenFramebuffersEXT"); + assignFunction2(glBindFramebuffer, "glBindFramebufferEXT"); + assignFunction2(glFramebufferTexture2D, "glFramebufferTexture2DEXT"); + assignFunction2(glFramebufferRenderbuffer, "glFramebufferRenderbufferEXT"); - assignFunction(glDeleteFramebuffers, "glDeleteFramebuffersEXT"); - assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT"); + assignFunction2(glDeleteFramebuffers, "glDeleteFramebuffersEXT"); + assignFunction2(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT"); } else { // no frame buffer support @@ -933,18 +933,18 @@ void GraphicsManager::initOpenGLFunctions() if (is43 || supportExtension("GL_KHR_debug")) { logger->log1("found GL_KHR_debug"); - assignFunction(glDebugMessageControl, "glDebugMessageControl"); - assignFunction(glDebugMessageCallback, "glDebugMessageCallback"); - assignFunction(glPushDebugGroup, "glPushDebugGroup"); - assignFunction(glPopDebugGroup, "glPopDebugGroup"); - assignFunction(glObjectLabel, "glObjectLabel"); + assignFunction(glDebugMessageControl); + assignFunction(glDebugMessageCallback); + assignFunction(glPushDebugGroup); + assignFunction(glPopDebugGroup); + assignFunction(glObjectLabel); mSupportDebug = 2; } else if (supportExtension("GL_ARB_debug_output")) { logger->log1("found GL_ARB_debug_output"); - assignFunction(glDebugMessageControl, "glDebugMessageControlARB"); - assignFunction(glDebugMessageCallback, "glDebugMessageCallbackARB"); + assignFunction2(glDebugMessageControl, "glDebugMessageControlARB"); + assignFunction2(glDebugMessageCallback, "glDebugMessageCallbackARB"); mSupportDebug = 1; } else @@ -956,7 +956,7 @@ void GraphicsManager::initOpenGLFunctions() if (supportExtension("GL_GREMEDY_frame_terminator")) { logger->log1("found GL_GREMEDY_frame_terminator"); - assignFunction(glFrameTerminator, "glFrameTerminatorGREMEDY"); + assignFunction2(glFrameTerminator, "glFrameTerminatorGREMEDY"); } else { @@ -965,14 +965,14 @@ void GraphicsManager::initOpenGLFunctions() if (supportExtension("GL_EXT_debug_label")) { logger->log1("found GL_EXT_debug_label"); - assignFunction(glLabelObject, "glLabelObjectEXT"); + assignFunction2(glLabelObject, "glLabelObjectEXT"); if (!mglLabelObject) - assignFunction(glLabelObject, "glLabelObject"); + assignFunction2(glLabelObject, "glLabelObject"); if (!mglLabelObject) - assignFunction(glLabelObject, "glObjectLabel"); - assignFunction(glGetObjectLabel, "glGetObjectLabelEXT"); + assignFunction2(glLabelObject, "glObjectLabel"); + assignFunction2(glGetObjectLabel, "glGetObjectLabelEXT"); if (!mglGetObjectLabel) - assignFunction(glGetObjectLabel, "glGetObjectLabel"); + assignFunction2(glGetObjectLabel, "glGetObjectLabel"); } else { @@ -981,7 +981,7 @@ void GraphicsManager::initOpenGLFunctions() if (supportExtension("GL_GREMEDY_string_marker")) { logger->log1("found GL_GREMEDY_string_marker"); - assignFunction(glPushGroupMarker, "glStringMarkerGREMEDY"); + assignFunction2(glPushGroupMarker, "glStringMarkerGREMEDY"); } else { @@ -990,15 +990,15 @@ void GraphicsManager::initOpenGLFunctions() if (supportExtension("GL_EXT_debug_marker")) { logger->log1("found GL_EXT_debug_marker"); - assignFunction(glInsertEventMarker, "glInsertEventMarkerEXT"); + assignFunction2(glInsertEventMarker, "glInsertEventMarkerEXT"); if (!mglInsertEventMarker) - assignFunction(glInsertEventMarker, "glInsertEventMarker"); - assignFunction(glPushGroupMarker, "glPushGroupMarkerEXT"); + assignFunction2(glInsertEventMarker, "glInsertEventMarker"); + assignFunction2(glPushGroupMarker, "glPushGroupMarkerEXT"); if (!mglPushGroupMarker) - assignFunction(glPushGroupMarker, "glPushGroupMarker"); - assignFunction(glPopGroupMarker, "glPopGroupMarkerEXT"); + assignFunction2(glPushGroupMarker, "glPushGroupMarker"); + assignFunction2(glPopGroupMarker, "glPopGroupMarkerEXT"); if (!mglPopGroupMarker) - assignFunction(glPopGroupMarker, "glPopGroupMarker"); + assignFunction2(glPopGroupMarker, "glPopGroupMarker"); } else { @@ -1007,12 +1007,12 @@ void GraphicsManager::initOpenGLFunctions() if (is15 && (is30 || supportExtension("GL_EXT_timer_query"))) { logger->log1("found GL_EXT_timer_query"); - assignFunction(glGenQueries, "glGenQueries"); - assignFunction(glBeginQuery, "glBeginQuery"); - assignFunction(glEndQuery, "glEndQuery"); - assignFunction(glDeleteQueries, "glDeleteQueries"); - assignFunction(glGetQueryObjectiv, "glGetQueryObjectiv"); - assignFunction(glGetQueryObjectui64v, "glGetQueryObjectui64vEXT"); + assignFunction(glGenQueries); + assignFunction(glBeginQuery); + assignFunction(glEndQuery); + assignFunction(glDeleteQueries); + assignFunction(glGetQueryObjectiv); + assignFunction2(glGetQueryObjectui64v, "glGetQueryObjectui64vEXT"); } else { @@ -1021,7 +1021,7 @@ void GraphicsManager::initOpenGLFunctions() if (is20 && (is43 || supportExtension("GL_ARB_invalidate_subdata"))) { logger->log1("found GL_ARB_invalidate_subdata"); - assignFunction(glInvalidateTexImage, "glInvalidateTexImage"); + assignFunction(glInvalidateTexImage); } else { @@ -1030,14 +1030,13 @@ void GraphicsManager::initOpenGLFunctions() if (is21 && (is30 || supportExtension("GL_ARB_vertex_array_object"))) { logger->log1("found GL_ARB_vertex_array_object"); - assignFunction(glGenVertexArrays, "glGenVertexArrays"); - assignFunction(glBindVertexArray, "glBindVertexArray"); - assignFunction(glDeleteVertexArrays, "glDeleteVertexArrays"); - assignFunction(glVertexAttribPointer, "glVertexAttribPointer"); - assignFunction(glEnableVertexAttribArray, "glEnableVertexAttribArray"); - assignFunction(glDisableVertexAttribArray, - "glDisableVertexAttribArray"); - assignFunction(glVertexAttribIPointer, "glVertexAttribIPointer"); + assignFunction(glGenVertexArrays); + assignFunction(glBindVertexArray); + assignFunction(glDeleteVertexArrays); + assignFunction(glVertexAttribPointer); + assignFunction(glEnableVertexAttribArray); + assignFunction(glDisableVertexAttribArray); + assignFunction(glVertexAttribIPointer); } else { @@ -1046,11 +1045,11 @@ void GraphicsManager::initOpenGLFunctions() } if (is20 || supportExtension("GL_ARB_vertex_buffer_object")) { - assignFunction(glGenBuffers, "glGenBuffers"); - assignFunction(glDeleteBuffers, "glDeleteBuffers"); - assignFunction(glBindBuffer, "glBindBuffer"); - assignFunction(glBufferData, "glBufferData"); - assignFunction(glIsBuffer, "glIsBuffer"); + assignFunction(glGenBuffers); + assignFunction(glDeleteBuffers); + assignFunction(glBindBuffer); + assignFunction(glBufferData); + assignFunction(glIsBuffer); } else { @@ -1059,7 +1058,7 @@ void GraphicsManager::initOpenGLFunctions() } if (is43 || supportExtension("GL_ARB_copy_image")) { - assignFunction(glCopyImageSubData, "glCopyImageSubData"); + assignFunction(glCopyImageSubData); } else { @@ -1067,34 +1066,34 @@ void GraphicsManager::initOpenGLFunctions() } if (is20 || supportExtension("GL_ARB_shader_objects")) { - assignFunction(glCreateShader, "glCreateShader"); - assignFunction(glDeleteShader, "glDeleteShader"); - assignFunction(glGetShaderiv, "glGetShaderiv"); - assignFunction(glGetShaderInfoLog, "glGetShaderInfoLog"); - assignFunction(glGetShaderSource, "glGetShaderSource"); - assignFunction(glShaderSource, "glShaderSource"); - assignFunction(glCompileShader, "glCompileShader"); - assignFunction(glLinkProgram, "glLinkProgram"); - assignFunction(glGetProgramInfoLog, "glGetProgramInfoLog"); - assignFunction(glDeleteProgram, "glDeleteProgram"); - assignFunction(glCreateProgram, "glCreateProgram"); - assignFunction(glAttachShader, "glAttachShader"); - assignFunction(glDetachShader, "glDetachShader"); - assignFunction(glGetAttachedShaders, "glGetAttachedShaders"); - assignFunction(glGetUniformLocation, "glGetUniformLocation"); - assignFunction(glGetActiveUniform, "glGetActiveUniform"); - assignFunction(glGetProgramiv, "glGetProgramiv"); - assignFunction(glUseProgram, "glUseProgram"); - assignFunction(glValidateProgram, "glValidateProgram"); - assignFunction(glGetAttribLocation, "glGetAttribLocation"); - assignFunction(glUniform1f, "glUniform1f"); - assignFunction(glUniform2f, "glUniform2f"); - assignFunction(glUniform3f, "glUniform3f"); - assignFunction(glUniform4f, "glUniform4f"); + assignFunction(glCreateShader); + assignFunction(glDeleteShader); + assignFunction(glGetShaderiv); + assignFunction(glGetShaderInfoLog); + assignFunction(glGetShaderSource); + assignFunction(glShaderSource); + assignFunction(glCompileShader); + assignFunction(glLinkProgram); + assignFunction(glGetProgramInfoLog); + assignFunction(glDeleteProgram); + assignFunction(glCreateProgram); + assignFunction(glAttachShader); + assignFunction(glDetachShader); + assignFunction(glGetAttachedShaders); + assignFunction(glGetUniformLocation); + assignFunction(glGetActiveUniform); + assignFunction(glGetProgramiv); + assignFunction(glUseProgram); + assignFunction(glValidateProgram); + assignFunction(glGetAttribLocation); + assignFunction(glUniform1f); + assignFunction(glUniform2f); + assignFunction(glUniform3f); + assignFunction(glUniform4f); if (is30 || supportExtension("GL_EXT_gpu_shader4")) { - assignFunction(glBindFragDataLocation, "glBindFragDataLocation"); + assignFunction(glBindFragDataLocation); } else { @@ -1104,10 +1103,10 @@ void GraphicsManager::initOpenGLFunctions() if (is41 || supportExtension("GL_ARB_separate_shader_objects")) { logger->log1("found GL_ARB_separate_shader_objects"); - assignFunction(glProgramUniform1f, "glProgramUniform1f"); - assignFunction(glProgramUniform2f, "glProgramUniform2f"); - assignFunction(glProgramUniform3f, "glProgramUniform3f"); - assignFunction(glProgramUniform4f, "glProgramUniform4f"); + assignFunction(glProgramUniform1f); + assignFunction(glProgramUniform2f); + assignFunction(glProgramUniform3f); + assignFunction(glProgramUniform4f); } else { @@ -1116,10 +1115,10 @@ void GraphicsManager::initOpenGLFunctions() if (is43 || supportExtension("GL_ARB_vertex_attrib_binding")) { logger->log1("found GL_ARB_vertex_attrib_binding"); - assignFunction(glBindVertexBuffer, "glBindVertexBuffer"); - assignFunction(glVertexAttribBinding, "glVertexAttribBinding"); - assignFunction(glVertexAttribFormat, "glVertexAttribFormat"); - assignFunction(glVertexAttribIFormat, "glVertexAttribIFormat"); + assignFunction(glBindVertexBuffer); + assignFunction(glVertexAttribBinding); + assignFunction(glVertexAttribFormat); + assignFunction(glVertexAttribIFormat); } else { @@ -1129,7 +1128,7 @@ void GraphicsManager::initOpenGLFunctions() if (is44 || supportExtension("GL_ARB_multi_bind")) { logger->log1("found GL_ARB_multi_bind"); - assignFunction(glBindVertexBuffers, "glBindVertexBuffers"); + assignFunction(glBindVertexBuffers); } else { @@ -1143,7 +1142,7 @@ void GraphicsManager::initOpenGLFunctions() } #ifdef WIN32 - assignFunction(wglGetExtensionsString, "wglGetExtensionsStringARB"); + assignFunction2(wglGetExtensionsString, "wglGetExtensionsStringARB"); #endif } -- cgit v1.2.3-60-g2f50