From c1a4a6367821b2af15c3bfd1e3ca767abe25902e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 10 Feb 2013 13:13:08 +0300 Subject: Remove channel classes because it was used only in manaserv. --- src/game.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 7b5413692..26ce9480e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -27,7 +27,6 @@ #include "actorspritemanager.h" #include "auctionmanager.h" #include "animatedsprite.h" -#include "channelmanager.h" #include "client.h" #include "commandhandler.h" #include "effectmanager.h" @@ -141,7 +140,6 @@ QuestsWindow *questsWindow = nullptr; WindowMenu *windowMenu = nullptr; ActorSpriteManager *actorSpriteManager = nullptr; -ChannelManager *channelManager = nullptr; CommandHandler *commandHandler = nullptr; #ifdef USE_MUMBLE MumbleManager *mumbleManager = nullptr; @@ -170,7 +168,6 @@ static void initEngines() actorSpriteManager = new ActorSpriteManager; commandHandler = new CommandHandler; - channelManager = new ChannelManager; effectManager = new EffectManager; AuctionManager::init(); GuildManager::init(); @@ -457,7 +454,6 @@ Game::~Game() del_0(actorSpriteManager) if (Client::getState() != STATE_CHANGE_MAP) del_0(player_node) - del_0(channelManager) del_0(commandHandler) del_0(effectManager) del_0(particleEngine) -- cgit v1.2.3-60-g2f50