From b2a0d0719989384171061edff8d720a9ab33467f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 30 Oct 2011 20:55:07 +0300 Subject: Remove duplicate getAway function. --- src/game.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 6ed2c2239..31d41df78 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -785,7 +785,7 @@ void Game::handleInput() if (keyboard.isEnabled() && !chatWindow->isInputFocused() && !setupWindow->isVisible() - && !player_node->getAwayMode() + && !player_node->getAway() && !NpcDialog::isAnyInputFocused() && !InventoryWindow::isAnyInputFocused()) { @@ -833,7 +833,7 @@ void Game::handleInput() if ((!chatWindow || !chatWindow->isInputFocused()) && !gui->getFocusHandler()->getModalFocused() - && !player_node->getAwayMode()) + && !player_node->getAway()) { NpcDialog *dialog = NpcDialog::getActive(); if (keyboard.isKeyActive(keyboard.KEY_OK) @@ -957,7 +957,7 @@ void Game::handleInput() && !gui->getFocusHandler()->getModalFocused() && mValidSpeed && (!setupWindow || !setupWindow->isVisible()) - && (!player_node || !player_node->getAwayMode()) + && (!player_node || !player_node->getAway()) && !NpcDialog::isAnyInputFocused() && !InventoryWindow::isAnyInputFocused()) { @@ -1147,7 +1147,7 @@ void Game::handleInput() if (keyboard.isEnabled() && (!chatWindow || !chatWindow->isInputFocused()) && !NpcDialog::isAnyInputFocused() - && (!player_node || !player_node->getAwayMode()) + && (!player_node || !player_node->getAway()) && !keyboard.isKeyActive(keyboard.KEY_TARGET) && !keyboard.isKeyActive(keyboard.KEY_UNTARGET) && !InventoryWindow::isAnyInputFocused()) @@ -1367,7 +1367,7 @@ void Game::handleInput() if (event.active.gain) { // window restore Client::setIsMinimized(false); - if (!player_node && !player_node->getAwayMode()) + if (!player_node && !player_node->getAway()) fpsLimit = config.getIntValue("fpslimit"); if (player_node) player_node->setHalfAway(false); @@ -1375,7 +1375,7 @@ void Game::handleInput() else { // window minimisation Client::setIsMinimized(true); - if (player_node && !player_node->getAwayMode()) + if (player_node && !player_node->getAway()) { fpsLimit = config.getIntValue("altfpslimit"); player_node->setHalfAway(true); @@ -1391,7 +1391,7 @@ void Game::handleInput() if (event.active.state & SDL_APPMOUSEFOCUS) Client::setMouseFocused(event.active.gain); - if (player_node && player_node->getAwayMode()) + if (player_node && player_node->getAway()) { if (Client::getInputFocused() || Client::getMouseFocused()) fpsLimit = config.getIntValue("fpslimit"); @@ -1429,7 +1429,7 @@ void Game::handleInput() } // End while // If the user is configuring the keys then don't respond. - if (!player_node || !keyboard.isEnabled() || player_node->getAwayMode()) + if (!player_node || !keyboard.isEnabled() || player_node->getAway()) return; if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT) -- cgit v1.2.3-60-g2f50