From 3d70a4744e2294fbcfaedb9a63578ed93fa9d7c5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 30 Oct 2011 23:53:26 +0300 Subject: Hide death message dialog in reconnect. --- src/game.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index a81252b6c..021943822 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -567,7 +567,7 @@ void Game::logic() if (map) map->saveExtraLayer(); } - Client::closeDialogs(); + closeDialogs(); Client::setFramerate(config.getIntValue("fpslimit")); if (logger) { @@ -1875,3 +1875,13 @@ void Game::clearKeysArray() mLastKeys[f].cnt = 0; } } + +void Game::closeDialogs() +{ + Client::closeDialogs(); + if (deathNotice) + { + deathNotice->scheduleDelete(); + deathNotice = 0; + } +} -- cgit v1.2.3-60-g2f50