From 0c35dab0ba366f85b40ef1795125521f1df8c264 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 28 Mar 2014 00:39:12 +0300 Subject: simplify variables cleanup. --- src/game.cpp | 85 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 42 insertions(+), 43 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index f51fa8707..33369bf97 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -98,6 +98,7 @@ #include "resources/db/mapdb.h" +#include "utils/delete2.h" #include "utils/gettext.h" #include "utils/langs.h" #include "utils/mkdir.h" @@ -323,8 +324,6 @@ static void createGuiWindows() Net::getGeneralHandler()->gameStarted(); } -#define del_0(X) { delete X; X = nullptr; } - /** * Destroy all the globally accessible gui windows */ @@ -341,37 +340,37 @@ static void destroyGuiWindows() if (guildManager) guildManager->clear(); - del_0(windowMenu); - del_0(localChatTab) // Need to do this first, so it can remove itself - del_0(debugChatTab) - del_0(tradeChatTab) - del_0(battleChatTab) - del_0(langChatTab) - del_0(gmChatTab); + delete2(windowMenu); + delete2(localChatTab) // Need to do this first, so it can remove itself + delete2(debugChatTab) + delete2(tradeChatTab) + delete2(battleChatTab) + delete2(langChatTab) + delete2(gmChatTab); logger->log("start deleting"); - del_0(emoteWindow); - del_0(chatWindow) + delete2(emoteWindow); + delete2(chatWindow) logger->log("end deleting"); - del_0(statusWindow) - del_0(miniStatusWindow) - del_0(inventoryWindow) - del_0(shopWindow) - del_0(skillDialog) - del_0(minimap) - del_0(equipmentWindow) - del_0(beingEquipmentWindow) - del_0(tradeWindow) - del_0(debugWindow) - del_0(itemShortcutWindow) - del_0(emoteShortcutWindow) - del_0(outfitWindow) - del_0(socialWindow) - del_0(dropShortcutWindow); - del_0(spellShortcutWindow); - del_0(botCheckerWindow); - del_0(questsWindow); - del_0(whoIsOnline); - del_0(killStats); + delete2(statusWindow) + delete2(miniStatusWindow) + delete2(inventoryWindow) + delete2(shopWindow) + delete2(skillDialog) + delete2(minimap) + delete2(equipmentWindow) + delete2(beingEquipmentWindow) + delete2(tradeWindow) + delete2(debugWindow) + delete2(itemShortcutWindow) + delete2(emoteShortcutWindow) + delete2(outfitWindow) + delete2(socialWindow) + delete2(dropShortcutWindow); + delete2(spellShortcutWindow); + delete2(botCheckerWindow); + delete2(questsWindow); + delete2(whoIsOnline); + delete2(killStats); if (auctionManager && AuctionManager::getEnableAuctionBot()) auctionManager->reload(); @@ -458,20 +457,20 @@ Game::~Game() AnimatedSprite::setEnableCache(false); - del_0(actorManager) + delete2(actorManager) if (client->getState() != STATE_CHANGE_MAP) - del_0(player_node) - del_0(commandHandler) - del_0(effectManager) - del_0(particleEngine) - del_0(viewport) - del_0(mCurrentMap) - del_0(spellManager) - del_0(spellShortcut) - del_0(auctionManager) - del_0(guildManager) + delete2(player_node) + delete2(commandHandler) + delete2(effectManager) + delete2(particleEngine) + delete2(viewport) + delete2(mCurrentMap) + delete2(spellManager) + delete2(spellShortcut) + delete2(auctionManager) + delete2(guildManager) #ifdef USE_MUMBLE - del_0(mumbleManager) + delete2(mumbleManager) #endif Being::clearCache(); -- cgit v1.2.3-60-g2f50