From ac4e40a1408ad4d6fbcfce9d2bc6a0bc187ea5a4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 21 Mar 2016 16:52:59 +0300 Subject: Split StatusEffect into StatusEffect and StatusEffectDB. --- src/client.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index 387eaea63..696389c69 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -32,7 +32,6 @@ #include "settings.h" #include "soundmanager.h" #include "spellmanager.h" -#include "statuseffect.h" #include "units.h" #include "being/localplayer.h" @@ -123,6 +122,7 @@ #include "resources/db/palettedb.h" #include "resources/db/petdb.h" #include "resources/db/skillunitdb.h" +#include "resources/db/statuseffectdb.h" #include "resources/db/weaponsdb.h" #include "utils/cpu.h" @@ -596,7 +596,7 @@ void Client::gameClear() WeaponsDB::unload(); PaletteDB::unload(); PETDB::unload(); - StatusEffect::unload(); + StatusEffectDB::unload(); ModDB::unload(); if (loginHandler) @@ -1300,7 +1300,7 @@ int Client::gameExec() HorseDB::load(); EmoteDB::load(); // ModDB::load(); - StatusEffect::load(); + StatusEffectDB::load(); Units::loadUnits(); EquipmentWindow::prepareSlotNames(); -- cgit v1.2.3-60-g2f50