From d472a3cf2a40169ffb4eca900e9cc53e6bcc4cc7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Apr 2015 23:18:34 +0300 Subject: Use enum SpriteDirection form sprite direction in being. --- src/being/being.cpp | 5 ++--- src/being/being.h | 4 ++-- 2 files changed, 4 insertions(+), 5 deletions(-) (limited to 'src/being') diff --git a/src/being/being.cpp b/src/being/being.cpp index 93dd6abc5..fbdd6fc79 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -1355,7 +1355,7 @@ void Being::setDirection(const uint8_t direction) { dir = SpriteDirection::LEFT; } - mSpriteDirection = static_cast(dir); + mSpriteDirection = dir; CompoundSprite::setSpriteDirection(dir); if (mEmotionSprite) @@ -3109,8 +3109,7 @@ void Being::setEmote(const uint8_t emotion, const int emote_time) if (mEmotionSprite) { mEmotionSprite->play(mSpriteAction); - mEmotionSprite->setSpriteDirection( - static_cast(mSpriteDirection)); + mEmotionSprite->setSpriteDirection(mSpriteDirection); } else { diff --git a/src/being/being.h b/src/being/being.h index 9c7ef3404..23afd549f 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -485,7 +485,7 @@ class Being notfinal : public ActorSprite, * Returns the direction the being is facing. */ SpriteDirection::Type getSpriteDirection() const A_WARN_UNUSED - { return static_cast(mSpriteDirection); } + { return mSpriteDirection; } void setPosition(const Vector &pos) override; @@ -1003,7 +1003,7 @@ class Being notfinal : public ActorSprite, uint16_t mSubType; /**< Subtype (graphical view, basically) */ uint8_t mDirection; /**< Facing direction */ uint8_t mDirectionDelayed; /**< Facing direction */ - uint8_t mSpriteDirection; /**< Facing direction */ + SpriteDirection::Type mSpriteDirection; /**< Facing direction */ bool mShowName; bool mIsGM; -- cgit v1.2.3-60-g2f50