From c92ceeaa5e82bd5e237ca1fc4a3798fb61b81cfd Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 30 Dec 2015 17:10:34 +0300 Subject: Add workaround for fix animated sprites animation time for new sprites. --- src/being/being.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/being') diff --git a/src/being/being.cpp b/src/being/being.cpp index aa956389d..e0186e6d3 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -2520,8 +2520,14 @@ void Being::setSprite(const unsigned int slot, } if (equipmentSprite) + { equipmentSprite->setSpriteDirection(getSpriteDirection()); + // call reset here is not the best idea, but for now this is + // only way to sync just loaded sprite + reset(); + } + CompoundSprite::setSprite(slot, equipmentSprite); mSpriteDraw[slot] = id; -- cgit v1.2.3-60-g2f50