From 65a88f27b994f7ade178368c569d466f6344ded6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 4 Oct 2013 17:38:19 +0300 Subject: add sound effects for equip/unequip/use items for local player. It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race. --- src/being/playerinfo.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/being/playerinfo.h') diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h index 052fbe966..cd454692f 100644 --- a/src/being/playerinfo.h +++ b/src/being/playerinfo.h @@ -24,6 +24,8 @@ #include "equipment.h" +#include "resources/soundinfo.h" + #include #include @@ -255,15 +257,15 @@ namespace PlayerInfo void setEquipmentBackend(Equipment::Backend *const backend); - void equipItem(const Item *const item); + void equipItem(const Item *const item, bool sfx); - void unequipItem(const Item *const item); + void unequipItem(const Item *const item, bool sfx); - void useItem(const Item *const item); + void useItem(const Item *const item, bool sfx); - void useEquipItem(const Item *const item); + void useEquipItem(const Item *const item, bool sfx); - void useEquipItem2(const Item *const item); + void useEquipItem2(const Item *const item, bool sfx); void protectItem(const int id); -- cgit v1.2.3-70-g09d2