From 08d5f2d6f3eeded6d7a2e1adcf94e850098aa85f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Apr 2015 15:34:11 +0300 Subject: On room creation show room name in general tab caption. Not allow move if in room. --- src/being/playerinfo.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src/being/playerinfo.cpp') diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp index cfeb56a28..687ab5382 100644 --- a/src/being/playerinfo.cpp +++ b/src/being/playerinfo.cpp @@ -60,6 +60,7 @@ Inventory *mCartInventory = nullptr; MercenaryInfo *mMercenary = nullptr; HomunculusInfo *mHomunculus = nullptr; PetInfo *mPet = nullptr; +std::string mRoomName; #endif Equipment *mEquipment = nullptr; int mPetBeingId = 0; @@ -575,6 +576,21 @@ void updateAttackAi(const int targetId, const bool keep) if (mHomunculus) homunculusHandler->attack(targetId, keep); } + +std::string getRoomName() +{ + return mRoomName; +} + +void setRoomName(const std::string &name) +{ + mRoomName = name; +} + +bool isInRoom() +{ + return !mRoomName.empty(); +} #endif void setGuildPositionFlags(const GuildPositionFlags::Type pos) -- cgit v1.2.3-60-g2f50