From a102628a6acaa64ca4b31d588cc9eedbb334d077 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 9 Apr 2016 15:47:25 +0300 Subject: Revert "Improve drawing player sprites performance." This reverts commit 1dfc22f53967ad7e39d42ba8aabe0afa7445476e. --- src/being/compoundsprite.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/being/compoundsprite.cpp') diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp index 184823011..af2e60d55 100644 --- a/src/being/compoundsprite.cpp +++ b/src/being/compoundsprite.cpp @@ -263,7 +263,6 @@ void CompoundSprite::addSprite(Sprite *const sprite) { mSprites.push_back(sprite); mNeedsRedraw = true; - updateDrawSprites(); } void CompoundSprite::setSprite(const size_t layer, Sprite *const sprite) @@ -275,7 +274,6 @@ void CompoundSprite::setSprite(const size_t layer, Sprite *const sprite) delete mSprites[layer]; mSprites[layer] = sprite; mNeedsRedraw = true; - updateDrawSprites(); } void CompoundSprite::removeSprite(const int layer) @@ -286,7 +284,6 @@ void CompoundSprite::removeSprite(const int layer) delete2(mSprites[layer]); mNeedsRedraw = true; - updateDrawSprites(); } void CompoundSprite::clear() @@ -302,7 +299,6 @@ void CompoundSprite::clear() imagesCache.clear(); delete2(mCacheItem); mLastTime = 0; - updateDrawSprites(); } void CompoundSprite::ensureSize(const size_t layerCount) -- cgit v1.2.3-70-g09d2