From 7a56bfad4c7297863c717a7ca8c8cf42c712a220 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 2 Aug 2017 19:46:50 +0300 Subject: Fix memory leak in casting animations. --- src/being/castingeffect.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/being/castingeffect.cpp') diff --git a/src/being/castingeffect.cpp b/src/being/castingeffect.cpp index cd7bec82a..14b9051e7 100644 --- a/src/being/castingeffect.cpp +++ b/src/being/castingeffect.cpp @@ -31,6 +31,7 @@ #include "resources/sprite/animatedsprite.h" #include "utils/checkutils.h" +#include "utils/delete2.h" #include "debug.h" @@ -65,6 +66,7 @@ CastingEffect::CastingEffect(const int skillId, CastingEffect::~CastingEffect() { + delete2(mSprite); } void CastingEffect::draw(Graphics *const graphics, -- cgit v1.2.3-60-g2f50