From fadafe160a52f47d9eeca88517562964a85499c2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 30 Jul 2015 14:40:15 +0300 Subject: Add badges for player names. --- src/being/being.cpp | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index 0e1fbbc2f..a923d107e 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -136,6 +136,7 @@ Being::Being(const BeingId id, mAnimationEffect(nullptr), mGmBadge(nullptr), mGuildBadge(nullptr), + mNameBadge(nullptr), mPartyBadge(nullptr), mTeamBadge(nullptr), mSpriteAction(SpriteAction::STAND), @@ -296,6 +297,7 @@ Being::~Being() delete2(mAnimationEffect); delete2(mGmBadge); delete2(mGuildBadge); + delete2(mNameBadge); delete2(mPartyBadge); delete2(mTeamBadge); mBadgesCount = 0; @@ -974,6 +976,20 @@ void Being::handleSkill(Being *const victim, const int damage, } } +void Being::showNameBadge(const bool show) +{ + delete2(mNameBadge); + if (show && !mName.empty() && mShowBadges) + { + const std::string badge = BadgesDB::getNameBadge(mName); + if (!badge.empty()) + { + mNameBadge = AnimatedSprite::load( + paths.getStringValue("badges") + badge); + } + } +} + void Being::setName(const std::string &name) { if (mType == ActorType::Npc) @@ -981,6 +997,16 @@ void Being::setName(const std::string &name) mName = name.substr(0, name.find('#', 0)); showName(); } + else if (mType == ActorType::Player) + { + if (mName != name) + { + mName = name; + showNameBadge(!mName.empty()); + } + if (getShowName()) + showName(); + } else { if (mType == ActorType::Portal) @@ -1397,6 +1423,8 @@ void Being::setAction(const BeingActionT &action, const int attackId) mGmBadge->play(currentAction); if (mGuildBadge) mGuildBadge->play(currentAction); + if (mNameBadge) + mNameBadge->play(currentAction); if (mPartyBadge) mPartyBadge->play(currentAction); if (mTeamBadge) @@ -1468,6 +1496,8 @@ void Being::setDirection(const uint8_t direction) mGmBadge->setSpriteDirection(dir); if (mGuildBadge) mGuildBadge->setSpriteDirection(dir); + if (mNameBadge) + mNameBadge->setSpriteDirection(dir); if (mPartyBadge) mPartyBadge->setSpriteDirection(dir); if (mTeamBadge) @@ -1580,6 +1610,8 @@ void Being::logic() mGmBadge->update(time); if (mGuildBadge) mGuildBadge->update(time); + if (mNameBadge) + mNameBadge->update(time); if (mPartyBadge) mPartyBadge->update(time); if (mTeamBadge) @@ -1916,6 +1948,11 @@ void Being::drawEmotion(Graphics *const graphics, mTeamBadge->draw(graphics, x, y); x += 16; } + if (mNameBadge) + { + mNameBadge->draw(graphics, x, y); + x += 16; + } if (mGmBadge) { mGmBadge->draw(graphics, x, y); @@ -3817,6 +3854,7 @@ void Being::showBadges(const bool show) showGuildBadge(show); showGmBadge(show); showPartyBadge(show); + showNameBadge(show); } void Being::showPartyBadge(const bool show) @@ -3852,6 +3890,8 @@ void Being::updateBadgesCount() mBadgesCount ++; if (mGuildBadge) mBadgesCount ++; + if (mNameBadge) + mBadgesCount ++; if (mPartyBadge) mBadgesCount ++; } -- cgit v1.2.3-60-g2f50