From c65cb0d97fbaa37f531d6fb47ce9d798b001b637 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 19 May 2014 22:50:16 +0300 Subject: fix code style. --- src/being/being.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index e4205a727..2fd83c7b5 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -756,8 +756,11 @@ void Being::handleAttack(Being *const victim, const int damage, if (!weaponId) weaponId = -100 - mSubType; const ItemInfo &info = ItemDB::get(weaponId); - playSfx(info.getSound((damage > 0) ? - ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY); + playSfx(info.getSound( + (damage > 0) ? ItemSoundEvent::HIT : ItemSoundEvent::MISS), + victim, + true, + mX, mY); } } else @@ -1209,7 +1212,10 @@ void Being::setAction(const BeingAction::Action &action, const int attackId) currentAction = getDeadAction(); if (mInfo) { - playSfx(mInfo->getSound(ItemSoundEvent::DIE), this, false, mX, mY); + playSfx(mInfo->getSound(ItemSoundEvent::DIE), + this, + false, + mX, mY); if (mType == ActorType::MONSTER || mType == ActorType::NPC) mYDiff = mInfo->getDeadSortOffsetY(); } -- cgit v1.2.3-70-g09d2