From 975f12cdaa4bba66c0e1e18aa3d638f3ae8cad76 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 3 Mar 2015 18:26:17 +0300 Subject: Use riding sprite actions in being. --- src/being/being.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index e8ab55736..62eded545 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -1112,6 +1112,8 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const std::string Being::getSitAction() const { + if (mRiding) + return SpriteAction::SITRIDE; if (mMap) { const unsigned char mask = mMap->getBlockMask(mX, mY); @@ -1128,6 +1130,8 @@ std::string Being::getSitAction() const std::string Being::getMoveAction() const { + if (mRiding) + return SpriteAction::RIDE; if (mMap) { const unsigned char mask = mMap->getBlockMask(mX, mY); @@ -1144,6 +1148,8 @@ std::string Being::getWeaponAttackAction(const ItemInfo *const weapon) const if (!weapon) return SpriteAction::ATTACK; + if (mRiding) + return weapon->getRideAttackAction(); if (mMap) { const unsigned char mask = mMap->getBlockMask(mX, mY); @@ -1174,6 +1180,8 @@ std::string Being::getAttackAction(const Attack *const attack1) const #define getSpriteAction(func, action) \ std::string Being::get##func##Action() const \ { \ + if (mRiding) \ + return SpriteAction::action##RIDE; \ if (mMap) \ { \ const unsigned char mask = mMap->getBlockMask(mX, mY); \ -- cgit v1.2.3-70-g09d2