From 78e438b7043eff243a21833d4709ef432eb7a818 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 30 Dec 2015 21:38:56 +0300 Subject: Fix animation time for new animated sprites. --- src/being/being.cpp | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index e0186e6d3..26bfab3ee 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -2500,6 +2500,8 @@ void Being::setSprite(const unsigned int slot, const ItemInfo &info = ItemDB::get(id); const std::string &restrict filename = info.getSprite( mGender, mSubType); + int lastTime = 0; + int startTime = 0; AnimatedSprite *restrict equipmentSprite = nullptr; if (!isTempSprite && mType == ActorType::Player) @@ -2522,10 +2524,8 @@ void Being::setSprite(const unsigned int slot, if (equipmentSprite) { equipmentSprite->setSpriteDirection(getSpriteDirection()); - - // call reset here is not the best idea, but for now this is - // only way to sync just loaded sprite - reset(); + startTime = getStartTime(); + lastTime = getLastTime(); } CompoundSprite::setSprite(slot, equipmentSprite); @@ -2537,6 +2537,14 @@ void Being::setSprite(const unsigned int slot, mEquippedWeapon = &ItemDB::get(id); setAction(mAction, 0); + if (equipmentSprite) + { + if (lastTime > 0) + { + equipmentSprite->setLastTime(startTime); + equipmentSprite->update(lastTime); + } + } } if (!isTempSprite) -- cgit v1.2.3-70-g09d2