From 486c83e129d16926093e13d5e037d7eee7f03b91 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 8 Sep 2013 21:45:05 +0300 Subject: fix delay flag for die sound. --- src/being/being.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index d773e68ca..9e2bd8f99 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -1206,7 +1206,7 @@ void Being::setAction(const Action &action, const int attackId) currentAction = getDeadAction(); if (mInfo) { - playSfx(mInfo->getSound(SOUND_EVENT_DIE), this, true, mX, mY); + playSfx(mInfo->getSound(SOUND_EVENT_DIE), this, false, mX, mY); if (mType == MONSTER || mType == NPC) mYDiff = mInfo->getDeadSortOffsetY(); } -- cgit v1.2.3-60-g2f50