From 04716c42ec49bfbb42296dd8980d6f8dd1c09e59 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 7 Aug 2017 20:44:16 +0300 Subject: Add additional attributes to missile particle in attacks. --- src/being/being.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/being/being.cpp') diff --git a/src/being/being.cpp b/src/being/being.cpp index 9e3104c5f..030f022a2 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -958,7 +958,7 @@ void Being::handleAttack(Being *restrict const victim, if (mType == ActorType::Player && (mEquippedWeapon != nullptr)) fireMissile(victim, mEquippedWeapon->getMissileParticleFile()); else if (mInfo->getAttack(attackId) != nullptr) - fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle); + fireMissile(victim, mInfo->getAttack(attackId)->mMissile.particle); reset(); mActionTime = tick_time; -- cgit v1.2.3-60-g2f50