From cdc8f4ad535d39adb89f238c6f9b2c68d71f6151 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 10 Jul 2016 22:42:45 +0300 Subject: Add support for permanent particle effect. Attribute name "particle". This effect cant be played at start, if existing "start-particle" but will be played if effect continues. --- src/being/actorsprite.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/being/actorsprite.cpp') diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index d5527f161..f0dfc07ec 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -386,11 +386,9 @@ void ActorSprite::handleStatusEffect(const StatusEffect *const effect, { Particle *particle = nullptr; if (start == IsStart_true) - { particle = effect->getStartParticle(); - } - // +++ here also need enable permanent status effects, - // need new field in StatusEffect + if (!particle) + particle = effect->getParticle(); if (particle) mStatusParticleEffects.setLocally(effectId, particle); } -- cgit v1.2.3-60-g2f50