From ad43e58d901bcc89632c80bdcf498acf2f1717c2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 3 Mar 2015 17:47:17 +0300 Subject: Add support for riding flag in actorsprite and statuseffect. --- src/being/actorsprite.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/being/actorsprite.cpp') diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 343018204..9f21d4996 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -73,7 +73,8 @@ ActorSprite::ActorSprite(const int id) : mCursorPaddingY(0), mMustResetParticles(false), mPoison(false), - mHaveCart(false) + mHaveCart(false), + mRiding(false) { } @@ -220,8 +221,10 @@ void ActorSprite::updateStatusEffect(const int index, const bool newStatus) return; if (effect->isPoison() && getType() == ActorType::Player) setPoison(newStatus); - if (effect->isCart() && localPlayer == this) + else if (effect->isCart() && localPlayer == this) setHaveCart(newStatus); + else if (effect->isRiding()) + setRiding(newStatus); handleStatusEffect(effect, index); } -- cgit v1.2.3-60-g2f50