From 66c3c6d23bb3286eb49cc6f132813f64f065cbfa Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 8 Feb 2016 20:44:03 +0300 Subject: Stop cast animation also if got skill error message. But this is not all cases. For always correct stop cast animation, need use animation command "jump" to stand animation. --- src/being/actorsprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/being/actorsprite.cpp') diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 63f224c3d..b9ab7a8d9 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -250,7 +250,7 @@ void ActorSprite::updateStatusEffect(const int index, const Enable newStatus) else if (effect->isTrickDead()) setTrickDead(newStatus == Enable_true); else if (effect->isPostDelay()) - setPostDelay(newStatus == Enable_true); + stopCast(newStatus == Enable_true); #endif handleStatusEffect(effect, index); } -- cgit v1.2.3-60-g2f50