From d220dec50c6fb9218092e8caab87fcee6ef11e71 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 17 Dec 2012 13:36:17 +0300 Subject: Use actual skill level in processing skill attack. --- src/being.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index 8005881ca..c8abf988f 100644 --- a/src/being.h +++ b/src/being.h @@ -277,7 +277,7 @@ class Being : public ActorSprite, public ConfigListener const int attackId = 1); virtual void handleSkill(Being *const victim, const int damage, - const int skillId); + const int skillId, const int skillLevel); const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED { return mEquippedWeapon; } -- cgit v1.2.3-60-g2f50