From 66f7df70fb03d487ae0c667adec3d5ad6e11721e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 23 Jul 2013 12:59:18 +0300 Subject: Add new sprite actions for water and sky. New actions: fly, swim, standsky, standwater, sitsky, sitwater, attacksky, attackwater, spawnsky, spawnwater, deadsky, deadwater For now attacksky and attackwater unused. --- src/being.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index e1ffaff31..d01e30bb9 100644 --- a/src/being.h +++ b/src/being.h @@ -654,6 +654,14 @@ class Being : public ActorSprite, public ConfigListener */ std::string getSitAction() const A_WARN_UNUSED; + std::string getMoveAction() const A_WARN_UNUSED; + + std::string getDeadAction() const A_WARN_UNUSED; + + std::string getStandAction() const A_WARN_UNUSED; + + std::string getSpawnAction() const A_WARN_UNUSED; + /** * Whether or not this player is a GM. */ -- cgit v1.2.3-70-g09d2