From 98731375f9a39319cf2c30274f2ee73a139ba4f0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 12 Feb 2011 04:18:44 +0200 Subject: Add support for items attribute RemoveSprite. Usefull for example for hiding hair if equiped helmet. --- src/being.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'src/being.cpp') diff --git a/src/being.cpp b/src/being.cpp index 8cde401f2..7851725d4 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -207,9 +207,13 @@ Being::Being(int id, Type type, Uint16 subtype, Map *map): mPvpRank(0) { mSpriteRemap = new int[20]; + mSpriteHide = new int[20]; for (int f = 0; f < 20; f ++) + { mSpriteRemap[f] = f; + mSpriteHide[f] = 0; + } setMap(map); setSubtype(subtype); @@ -238,6 +242,8 @@ Being::~Being() delete[] mSpriteRemap; mSpriteRemap = 0; + delete[] mSpriteHide; + mSpriteHide = 0; delete mSpeechBubble; mSpeechBubble = 0; @@ -1699,6 +1705,9 @@ void Being::drawSprites(Graphics* graphics, int posX, int posY) const // CompoundSprite::drawSprites(graphics, posX, posY); for (int f = 0; f < getNumberOfLayers(); f ++) { + if (mSpriteHide[mSpriteRemap[f]]) + continue; + Sprite *sprite = getSprite(mSpriteRemap[f]); if (sprite) { @@ -1716,6 +1725,9 @@ void Being::drawSpritesSDL(Graphics* graphics, int posX, int posY) const for (unsigned f = 0; f < size(); f ++) { + if (mSpriteHide[mSpriteRemap[f]]) + continue; + Sprite *sprite = getSprite(mSpriteRemap[f]); if (sprite) sprite->draw(graphics, posX, posY); @@ -1875,6 +1887,10 @@ void Being::recalcSpritesOrder() // logger->log("preparation start"); std::vector::iterator it; + + for (unsigned slot = 0; slot < sz; slot ++) + mSpriteHide[slot] = 0; + for (unsigned slot = 0; slot < sz; slot ++) { slotRemap.push_back(slot); @@ -1884,6 +1900,9 @@ void Being::recalcSpritesOrder() continue; const ItemInfo &info = ItemDB::get(id); + if (info.getRemoveSprite() > 0) + mSpriteHide[info.getRemoveSprite()] = 1; + if (info.getDrawBefore() > 0) { int id2 = mSpriteIDs[info.getDrawBefore()]; -- cgit v1.2.3-60-g2f50