From 0fa3de24e2e6931a07cbc1fb3dadfff9091250cf Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 16 Dec 2012 18:50:20 +0300 Subject: Separate in skills skill info and skill data for future usage. --- src/being.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/being.cpp') diff --git a/src/being.cpp b/src/being.cpp index c425f89a4..fa7b3ee85 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -772,7 +772,7 @@ void Being::handleSkill(Being *const victim, const int damage, const SkillInfo *const skill = skillDialog->getSkill(skillId); if (skill) - fireMissile(victim, skill->particle); + fireMissile(victim, skill->data.particle); #ifdef MANASERV_SUPPORT if (Net::getNetworkType() != ServerInfo::MANASERV) @@ -795,9 +795,9 @@ void Being::handleSkill(Being *const victim, const int damage, if (skill) { if (damage > 0) - sound.playSfx(skill->soundHit, mX, mY); + sound.playSfx(skill->data.soundHit, mX, mY); else - sound.playSfx(skill->soundMiss, mX, mY); + sound.playSfx(skill->data.soundMiss, mX, mY); } else { -- cgit v1.2.3-60-g2f50