From 99cb204d29a63bf5f4edb40b25f4fc1a6605fbd1 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Wed, 22 Jun 2011 21:47:53 +0200 Subject: Made possible to separate the dye colors and channels for particle effects. It is now possible to write, for instance: my-particle-file.xml|#cbcb78,345678 and in my-particle-file.xml: ... ... This will permit the use (and reuse) of generic particle files. Conflicts: src/particle.cpp src/particleemitter.cpp src/particleemitter.h src/simpleanimation.cpp --- src/animationparticle.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/animationparticle.h') diff --git a/src/animationparticle.h b/src/animationparticle.h index 6c1975710..984d3dc14 100644 --- a/src/animationparticle.h +++ b/src/animationparticle.h @@ -36,7 +36,8 @@ class AnimationParticle : public ImageParticle public: AnimationParticle(Map *map, Animation *animation); - AnimationParticle(Map *map, xmlNodePtr animationNode); + AnimationParticle(Map *map, xmlNodePtr animationNode, + const std::string& dyePalettes = std::string()); ~AnimationParticle(); -- cgit v1.2.3-60-g2f50