From c14086d6a08fb2ea644eec9fafa0374604c98991 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 11 Feb 2012 14:58:14 +0300 Subject: Add relative pixel based position to item drops (floor items). --- src/actorspritemanager.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/actorspritemanager.cpp') diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index fa6d49d38..89a592005 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -240,10 +240,11 @@ Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, } FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y, - int amount, unsigned char color) + int amount, unsigned char color, + int subX, int subY) { FloorItem *floorItem = new FloorItem(id, itemId, x, y, - mMap, amount, color); + mMap, amount, color, subX, subY); mActors.insert(floorItem); return floorItem; -- cgit v1.2.3-70-g09d2