From 65b76728338b824336378b60ed281f39a084eb82 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 3 Oct 2011 01:55:26 +0300 Subject: Fix targeting npc in archer move to target. --- src/actorspritemanager.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/actorspritemanager.cpp') diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 3a8b47aed..155fe05ef 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -939,8 +939,11 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing, if (!valid) continue; - if (specialDistance && being->getDistance() <= 2) + if (specialDistance && being->getDistance() <= 2 + && being->getType() == Being::MONSTER) + { continue; + } // logger->log("being name:" + being->getName()); // logger->log("index:" + toString(index)); -- cgit v1.2.3-60-g2f50