From 46106e962bee32271ee644224c5ac525eb32f888 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 4 Mar 2013 02:58:12 +0300 Subject: Add different effects to npc depend on qests status (evol only) --- src/actorspritemanager.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/actorspritemanager.cpp') diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index f87f84a50..a9897872b 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -1651,3 +1651,20 @@ bool ActorSpriteManager::checkForPickup(const FloorItem *const item) const } return false; } + +void ActorSpriteManager::updateEffects(const std::map &addEffects, + const std::set removeEffects) +{ + for_actors + { + if (!*it || (*it)->getType() != ActorSprite::NPC) + continue; + Being *const being = static_cast(*it); + const int type = being->getSubType(); + if (removeEffects.find(type) != removeEffects.end()) + being->removeSpecialEffect(); + const std::map::const_iterator idAdd = addEffects.find(type); + if (idAdd != addEffects.end()) + being->addSpecialEffect((*idAdd).second); + } +} -- cgit v1.2.3-60-g2f50