From e2150d04662a4ba8b5304dabcc74be0bacded5b7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 15 Jan 2011 01:07:47 +0200 Subject: Fix code style, apply some fixes after checking with cppcheck from git. --- src/actorsprite.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/actorsprite.cpp') diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp index 8b29b91b6..3af80ef0d 100644 --- a/src/actorsprite.cpp +++ b/src/actorsprite.cpp @@ -107,7 +107,7 @@ void ActorSprite::logic() { mMustResetParticles = false; for (std::set::iterator it = mStatusEffects.begin(); - it != mStatusEffects.end(); it++) + it != mStatusEffects.end(); ++it) { const StatusEffect *effect = StatusEffect::getStatusEffect(*it, true); @@ -307,7 +307,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, SpriteRefs it, it_end; for (it = display.sprites.begin(), it_end = display.sprites.end(); - it != it_end; it++) + it != it_end; ++it) { std::string file = "graphics/sprites/" + (*it)->sprite; int variant = (*it)->variant; @@ -341,7 +341,7 @@ void ActorSprite::setupSpriteDisplay(const SpriteDisplay &display, { std::list::const_iterator it, it_end; for (it = display.particles.begin(), it_end = display.particles.end(); - it != it_end; it++) + it != it_end; ++it) { Particle *p = particleEngine->addEffect(*it, 0, 0); controlParticle(p); -- cgit v1.2.3-60-g2f50