From 845a02e65d8077f4079724a106f75470984df8d2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 20:16:41 +0300 Subject: Simplify set weapon sprite. --- src/actormanager.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/actormanager.cpp') diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 2df8ef179..492922f85 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -2042,7 +2042,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, spriteId, std::string(), color, - IsWeapon_false, nullptr); } const int hairSlot = charServerHandler->hairSprite(); @@ -2054,7 +2053,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -2063,7 +2061,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } dstBeing->setHairColor(hairColor); -- cgit v1.2.3-60-g2f50